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  1. Leo32

    Violent Bot - a Discord Bot for Tibia

    So, I've made a Discord bot for Tibia, here are the details: Website Discord App Page Official Violent Bot Discord (Support/Questions/Demonstration) What is Violent Bot? Violent Bot is a verified Discord Bot for Tibia, similar to Nabbot. It originally came about as I wanted to have...
  2. Leo32

    [TFS 1.X] Flash Client + ACC Maker (Dev Environment)

    I finished cleaning up and containerizing my flash client website for release: https://github.com/Leo32onGIT/forgottenserver-flash-accmaker This is designed to work with this branch of TFS: https://github.com/Leo32onGIT/forgottenserver/tree/10.79-flash-dev Downgraded from 10.98 to 10.79 (crit...
  3. Leo32

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    < 10.94 The first post is for versions earlier than 10.94, before crit and mana/life leech was added to the game. Someone should try it on an 8.6 server ;) 10.94+ If you are using the latest TFS release, refer to the post here. What is this? A newer version of this...
  4. Leo32

    Spell [TFS 1.X] Shove

    This is a replacement for groundshaker on my OT. It pushes monsters and players away from the caster. If the target is stuck up against a wall, they are stunned and receive a high amount of damage. You will need to add CONDITION_STUN your sources to use this spell. Spell - [TFS 1.X] Shield...
  5. Leo32

    Spell [TFS 1.X] Shield Bash

    This is a spell knights can use to stun. It's basically a Leona Q, it's damage is similar to a brutal strike, with the damage scaling off of the player's SKILL_SHIELD. Because of the power of a stun, its duration does not increase - I have it at 3 seconds by default which halves to 1.5 on...
  6. Leo32

    Spell [TFS 1.X]] Brutal Swing

    Edit: Fked the title again 🤡 This is a replacement for exori ico on my server. It's basically the brutal strike spell, except; you can lock on to targets when you're in range it changes the hit area if the targeted monster is diagonal to you. One-handed weapons have a smaller hit area...
  7. Leo32

    TFS 1.X+ Loot Channel can't be done accurately?

    We don't really have a way of sending messages to channels without an author, or speaker representing a string. For example: local message = "Hello" player:sendChannelMessage(player, message, TALKTYPE_CHANNEL_Y, channelId) 01:00 Benji: Hello player:sendChannelMessage("", message...
  8. Leo32

    Spell [TFS 1.X] Player Teleport

    Teleport spell players can use. Starts at teleporting you 2 squares, gain an extra sqm per 20 magic levels. This allows normal players to teleport to any square they can normally walk to (because we check for pathing). However you can also teleport straight to PZ TILES and HOUSE TILES if you're...
  9. Leo32

    Spell [TFS 1.X] Thunder Storm

    This spell is inspired by Thunder Storm from Diablo 2. It's kind of an aura, where you cast the spell and it lasts 60 seconds (by default). Every 5 seconds (by default), it strikes a monster on-screen. Starts off at 1 target, gaining an extra target every 20 magic levels. spells.xml <instant...
  10. Leo32

    Spell Conjure Blade

    EDIT: Forgot to add [TFS 1.X] to title, can a mod fix this for me? ❤ This is a spell for mages, a replacement for the enchant staff spell. It conjures a weapon that has attack based on your magicLevel/Level, the damage should scale well as sorcerers and druids can only get about 30 sword skill~...
  11. Leo32

    Spell [TFS 1.X] Heal Party

    This is a replacement for exura sio on my server. It behaves just like exura sio, players must be on-screen and not obstructed by walls etc. But it heals everyone in your party instead (if they have health missing). Healing amount is identical to exura sio, mana costs are 140 for a single...
  12. Leo32

    Spell [TFS 1.X] Animated Spells (Dynamic vs Static)

    I know spell animations are nothing new, but the way they've been done in the past calls multiple combat objects. This can be cool in how each square / animation has its own damage and the damage is applied with the animation, but this can introduce issues where; if the creature moves to a...
  13. Leo32

    Spell [TFS 1.X] Magic Missile

    Naturally scaling strike spell. Start with 2 missiles, gain an extra missile every 20 magic levels. Inspired by this post: https://otland.net/threads/tfs-1-0-chain-spell-arcane-missile.222793/#post-2140687 I suggest making its mana costs around 30-50 depending on your exp/skillrates. Each...
  14. Leo32

    CreatureEvent [TFS 1.X] Notification: Player can use X Spells on Advance

    This was mainly put together due to: https://otland.net/threads/spells-warning.268153/#post-2588881 This only works if 'needlearn' for spells is set to off. We have a 0.4 version, a 1.3 version. Mays well edit it for 1.0-1.2 and release it too. Ignore the spells being learned in my...
  15. Leo32

    TFS 1.X+ Lost Woods

    I have a lost woods style quest with an endless repeating wood. 3x3 copy of an area that teleports you to the other side until you either leave via the exit or walk the appropriate directions to get to the end. Using an onStepIn or onStepOut movements trigger means the teleport happens...
  16. Leo32

    TFS 1.X+ Triggering onManaChange for spells

    I've got a curly one here. I'm using this function: function onManaChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) end Works perfectly, for mana changes for everything (Manadrain, potions etc) EXCEPT for spells. I've noticed other ppl have...
  17. Leo32

    TFS 1.X+ EXHAUST issue on Monsters

    I'm putting together a stun function but the exhaust portion doesn't quite work properly on monsters. local exhaustheal = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaustheal, CONDITION_PARAM_SUBID, EXHAUST_HEALING) setConditionParam(exhaustheal, CONDITION_PARAM_TICKS, 10000)...
  18. Leo32

    Rare, Epic and Legendary Loot Rolls

    Hey Guys, This is something I've been working on for a while, taking the time to get it right and get all rolls and damages to apply properly. Thought I'd give you a look, see what y'all think. When a monster drops loot, there is a chance that it rolls Rare, Epic or Legendary: Basic rolls...
  19. Leo32

    TFS 1.X+ onHealthChange bypasses creature resistances/immunities and 50% PVP Damage

    Title. Basically I have a crit/elemental damage system all rigged around onHealthChange() The issue is this seems to be making damage absolute, bypassing monster resistances/immunities and even the halving of damage against other players. Anyone got insight as to why? My best guess is that...
  20. Leo32

    [Investigation] Flash Client .DAT Spec

    EDIT: Skip to the conclusion and Flash Client .DAT breakdown here. Intro I've been developing my project for awhile using the flash client: The client itself is working just fine and suits the project perfectly, but there is an major annoyance with item usability... The Flash client uses...
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