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  1. Baxnie

    Map Generator

    Hello, There's been a while since I don't post here at OTLand. Last week I've decided to research a subject that has been my interest for years: pseudo-random map generation. This weekend I've made the first prototype: I've chosen Remere's Mapeditor as the base code because it already has...
  2. Baxnie

    Event LIB (003-event.lua)

    Hi, i've made this object to be easier to use events. Main usefull thing here is the createCycleEvent function. EVENT_TYPE = { SINGLE = 1, CYCLE = 2, } -- private functions local function parseSingleEvent(event) event.f(unpack(event.args)) event.id = nil end local function...
  3. Baxnie

    Feature OTServ using 1 lua_State

    This is a solution to a well known problem in otserv which we cannot share variables across lua scripts in actions, creaturescripts, talkactions... Its idea consists of combining all lua_State in one static variable in LuaInterface, then making the events system compatible and changes...
  4. Baxnie

    Tibia.pic loader class.

    Hi, i've made this little class that enable you to load Tibia.pic picture.cpp #include "picture.h" PictureLoader *gPictureLoader = NULL; PictureLoader::PictureLoader() { if(gPictureLoader) printf("This class should not be redeclared. Although, memory leak.\n")...
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