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  1. R

    Feature Simple passive monsters

    I've made some changes to adjust this code to TFS 1.3. I haven't tested deeply, so feel free to use. monster.cpp // FROM bool Monster::selectTarget(Creature* creature) { if (!isTarget(creature)) { return false; } auto it = std::find(targetList.begin(), targetList.end()...
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    Lua TFS 1.3 Check condition

    I tried to remove some conditions when changing my form (as a druid), it wasn't working, and @Infernum 's tip helped me. local condition = Condition(CONDITION_OUTFIT) condition:setTicks(1800000) function onCastSpell(creature, variant) local returnValue = RETURNVALUE_NOERROR local...
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    Damage over time without using Condition [TFS 1.3]

    As pointed here, the solution is to use: condition:setParameter(CONDITION_PARAM_SUBID, subId)
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    Spell [TFS 1.X] Animated Spells (Dynamic vs Static)

    I have just tested it, and it works perfectly. This system is so great that I'm trying a lot of new things; Thanks, @Leo32
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    Show additional skills on client

    I followed step-by-step, carefully, adding 9 new skills, and it worked perfectly.
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    Feature [TFS 1.3] Adding New Skills

    Hey, guys, I'm gonna try this tonight. I have a bunch of ideas and this is going to help me a lot :D After testing, I'll post my results. Will use the latest source. Btw, is the github source stable? Thanks, @Ramirow I followed step-by-step, carefully, adding 9 new skills, and it worked...
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    NPC TFS 1.2 Promotion Npc for the second promotion.

    Thanks for the script. It is going to be very useful.
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    Spell [TFS 1.X] Shove

    As usual, a nice script from @Leo32 Thanks, sir
  9. R

    Help wanted!

    I've always wanted to develop, mostly because I used to play Tibia all the time when younger. I used to have an OTServ, and that introduced to programming. Basically, what I used to do was some LUA scripts, changing IFs, creating levers, basic stuff, but I loved it. Now, I'm a professional web...
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    Compiling Compile issues

    Thanks, @Demnish, this helped me today.
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    Help wanted!

    @Soulless213 React is highly in demand nowadays. It is a good choice for sure. Well, finding someone who can help you spriting is quite hard because we are talking about 2D-games, a very specific niche, right? But I believe you are in the right place. Try to talk more about your project, try...
  12. R

    Help wanted!

    Well, regarding PHP, you don't have to stick to it. You can create your website using Angular, React, it is your choice. PHP is cool because you have tons of AAC out there for free. Since you are a one man army, it is very helpful. Now, about spriting, especially in pixel art, it is a very...
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    Help wanted!

    Hello, @Soulless213 , In order to have a full functioning server, there are a lot of things you need to cover. To list some required knowledge: LUA for scripts; C++ for source editing; SQL for the Mysql database; Linux (the hosting operating system); PHP, HTML, CSS, JS for the website; Sprites...
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    Damage over time without using Condition [TFS 1.3]

    Hello, everyone, I'm trying to create a custom vocation whose main spells will deal damage over time using multiple spells at the same time. An example: Spell #1 will do 500 dmg over 30 seconds; Spell #2 will do 700 dmg over 40 seconds; Spell #3 will do 600 dmg over 35 seconds. I've managed to...
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    Crisfer ~ Mapping Thread ~

    Your pics are very cool. I wish I was as creative as you. Keep working hard. Hard work provides great rewards.
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    Spell [TFS 1.X] Shield Bash

    @Adorius Black ,try these changes: // from enum itemAttrTypes : uint32_t { // to enum itemAttrTypes : uint64_t { // and // from CONDITION_STUN = 1 << 32, // to CONDITION_STUN static_cast<uint64_t>(1) << 32 I'm not sure it is gonna work, but it doesn't hurt to try, right?
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    Feature New types of DAMAGE (how to create)

    Just tried in TFS 1.3 and it worked. Thanks both @RazorBlade and @silveralol for your contribution. It really makes a difference!!
  18. R

    Spell [TFS 1.X] Shield Bash

    Thanks, @Leo32, for the response. It seems indeed me and the guy from the other thread (@tuxico ) have the same issue. I'm glad we could find a workaround. Nevertheless, your mod is awesome and opens a lot of opportunities. Thanks again. 1588438680 I'm not a C++ expert, but check this (from...
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    Spell [TFS 1.X] Shield Bash

    Thanks for the response, @Leo32 As stated above, I managed to get it working by replacing combat to stunCreature. Is this a bad idea? either way, I'm gonna send you the gif you requested. 1588403698 Here it is, @Leo32 Btw, I used the latest TFS from Github (1.3).
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    Spell [TFS 1.X] Shield Bash

    Have you tried searching for the string "CONDITION_STUN" in your Entire Solution to make sure it is not duplicate? 1588396136 Thanks, @Leo32 . I followed your step-by-step guide and it worked. Edit: for some reason, it stopped working, then it worked again, and so forth. To be more precise...
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