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  1. SeeingBlue

    Real Tibia Map 10.98 for TFS 1.3

    A All of the monsters listed in the log are included in the repo. Double check those directories listed.
  2. SeeingBlue

    Real Tibia Map 10.98 for TFS 1.3

    Not sure I am aware of any monsters missing. Which ones?
  3. SeeingBlue

    Tibia 11-12+ Packet Sniffer (RL & OT)

    You said you would release the source, mind putting it up in Github and let us PR changes if it needs to be cleaned up? How are you getting the addresses for the new client btw? Why hasn't anyone used something like this to harvest market data?
  4. SeeingBlue

    Tibia 11-12+ Packet Sniffer (RL & OT)

    Everytime I try to add the DLL as a reference in Visual Studio I get this, and then VS crashes.
  5. SeeingBlue

    Cipsoft on Github?

    Any idea what that repository is? https://github.com/CipSoft-Tibia
  6. SeeingBlue

    [REQUEST] Custom Sprite sheets

    You're exactly right, that's what I'm trying to do, a guy in the thread you linked even mentions doing the same thing to use for a neural network. 1579462323 Ok I looked at the convert, was able to get it to run, but I am not able to comprehend what the code is doing well enough to manipulate it...
  7. SeeingBlue

    [REQUEST] Custom Sprite sheets

    I'm am having trouble getting the exact sprite sheets that I need and I was hoping someone here might know an easy way. If you have a look at one of my previous threads, you'll see that I'm trying to teach a neural network to produce Tibia creatures...
  8. SeeingBlue

    [list] CIPSoft lazy solutions

    This tree wall in Rookgaard
  9. SeeingBlue

    phpmyadmin database errors.

    Just a guess here but it looks like you're trying to count a field that isn't a countable object. Probably a string or text when it needs to be integer or something. Nevermind that looks like it's just a warning anyways.
  10. SeeingBlue

    C++ Compiling TFS 1.3 and No such files or directory

    No data folder in there...
  11. SeeingBlue

    C++ Compiling TFS 1.3 and No such files or directory

    Can you try running it from the x64\Release folder where it was compiled with the key file in there?
  12. SeeingBlue

    C++ Compiling TFS 1.3 and No such files or directory

    Also open a command prompt and run the server from it, might see a useful error.
  13. SeeingBlue

    Tibia 11-12+ Packet Sniffer (RL & OT)

    I looked into writing an injector not long ago, I believe it involved using a hex editor to find the winsocket or whatever was being used to handle the unencrypted traffic and read the bytes passed, is that the gist? Would anyone be willing to share the source, for science? Injectors seem like...
  14. SeeingBlue

    Tibia 11-12+ Packet Sniffer (RL & OT)

    I am curious about the injector. Did you write it?
  15. SeeingBlue

    how i can update this version?

    The errors seem pretty straight forward. Verify those file paths in reference to the server's location.
  16. SeeingBlue

    What does your ideal server look like?

    is it just me or is one of the best end-game features barely maintaining that balance between life and death while pulling as many mobs as possible?
  17. SeeingBlue

    open tibia news?

    What I've discovered so far TheForgottenServer is what seems to be official supported here. Release is 1.2 but the latest build from github is considered 1.3 which supports 10.98. You can find other custom versions floating around too. Other than that we're still using Ip changers or OTclient...
  18. SeeingBlue

    Im back, Lets create some codes....

    What are you interested in building? I laid out a rough draft of my server idea here recently. https://otland.net/threads/what-does-your-ideal-server-look-like.268106/
  19. SeeingBlue

    [10.98] Requested Real Map Datapack

    Here it is SeeingBlue/10.98-Real-Map-TFS-1.3 (https://github.com/SeeingBlue/10.98-Real-Map-TFS-1.3)
  20. SeeingBlue

    Real Tibia Map 10.98 for TFS 1.3

    I found this data pack from this thread: [10.98] Requested Real Map Datapack (https://otland.net/threads/10-98-requested-real-map-datapack.262491/) It was outdated and didn't run without errors in TFS 1.3. So I spent most of the day fixing errors in the console and finally have it error free...
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