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  1. S

    Get weapons attack power

    Is there any hope if I'm using TFS 0.2? :(
  2. S

    Remove mana without message

    Thanks Slawken, I'll try it. : )
  3. S

    Remove mana without message

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 30) function finalDamage(cid) local isPlayer = isPlayer(getCreatureTarget(cid))...
  4. S

    [8.42] The Forgotten Server v0.2.2 (Mystic Spirit)

    Thanks alot, I looked but I'm obviously blind -.-
  5. S

    [8.42] The Forgotten Server v0.2.2 (Mystic Spirit)

    Thanks Tala! How do I turn off the green heal amount?
  6. S

    Remove mana without message

    if param.noHits == 0 then doPlayerAddMana(param.cid, param.manacost) doCombat(param.cid, param.combat, param.var) param.noHits = param.noHits+1 addEvent(divineVolley, param.shootInterval, param) Is my code. There is no doSendText :( I'm using Mystic Spirit if that helps.
  7. S

    Remove mana without message

    Is it possible to doPlayerAddMana(cid, -100) with out "You lose 100 mana." coming up?
  8. S

    REQUEST: Potions that heal as your level goes up.

    I think you went a bit bracket crazy. Try local MIN = (15*(level-8)+185)*.60 local MAX = (15*(level-8)+185)*.75
  9. S

    Get weapons attack power

    Wow I was totally unaware of those. Thanks mate :D Edit: I just tried them. It seems they don't exist on Mystic Spirit. Sigh. Is there any other way?
  10. S

    Get weapons attack power

    function finalDamage(cid) local magicLevel = getPlayerMagLevel(cid) local distSkill = getPlayerSkill(cid, 4) local damage = (-(magicLevel*distSkill))*4/20 -- Damage formula return damage*0.8, damage end setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "finalDamage") This is...
  11. S

    Sword/Axe/Club hits too random.

    Exactly, wouldn't it take ages? Theres got to be a way to just edit the damage formlula.. I just don't know how : (
  12. S

    Sword/Axe/Club hits too random.

    Does no one know how to change this?
  13. S

    Sword/Axe/Club hits too random.

    Especially paladins.. hits ranging from 12 - 2000dmg = fail
  14. S

    Sword/Axe/Club hits too random.

    I've actually been trying to figure out how to do this for both Knights and Paladins, but the code is too confusing for me :(
  15. S

    Sword/Axe/Club hits too random.

    I think he wants the damage by knights to be more consistent.
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