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  1. NvSo

    Exp stages both in config.lua and stages.xml - Why?

    If you are using a recent version of The Forgotten Server. This feature was moved to LUA in the commit #1642: https://github.com/otland/forgottenserver/commit/53b488a84c48b1a6b2331fe7ac06c54c8133b6b7 Maybe he just forgot to remove the XML 🤔
  2. NvSo

    in which version were item names added to spr dat files?

    Contact @SHARINGAN it can help you with the market in 8.60 Vanilla Client. If you are using OTClient, it requires a few modifications to function correctly in that version. To answer your question, the names of the items and the market were added in the version of Tibia 9.40. Also, you can...
  3. NvSo

    Looking For Module Help

    Send me the name of another server/client where I see how it works and can help you with this.
  4. NvSo

    Linux Host

    Of course there is a way, preferably it is to acquire both machines under the same provider, which are as close as possible to each other and you must configure the connection to the database allowing connections to it (machine 1) from the outside, you must configure a mysql user and a password...
  5. NvSo

    Tibia not Tibia - Development Thread

    Everything looks very nice Oen, congratulations on the project, I really liked the part where they stop to fight in turns, it gives a lot of drama to the battle! I hope the project works as well as it can give!
  6. NvSo

    [8.60] [TFS 1.2] -[Real Map full] with mount & market system

    create the directory "stats" inside the folder data/logs/
  7. NvSo

    OTCV8 Slow animations

    Maybe you can try g_game.enableFeature(GameFasterAnimations)
  8. NvSo

    [12.86] Dat/Spr

    https://mega.nz/file/YUIDiKjB#7cSqKOm72_gH1M2VBbxJW2H3VwDkxi9KpWs9CttACns
  9. NvSo

    AYUDAAAAA ME AN BANEADO 3 IP DEL VPS EN LA LISTA DE OTSERVER. PORQUE SI EL MAX DE MC SON 4

    just update your code to this https://otland.net/threads/help-protocolstatus-cpp.286524/post-2735042
  10. NvSo

    The Inquisition Quest (Tested on Canary 13.21)

    Take it, it was done as best as possible. edit: It must be said that I feel a little disappointed that it was not made in the same coordinates as Tibia :(
  11. NvSo

    C++ classicAttackSpeed

    TFS compile without problems here, make sure you are adding the changes correctly to your Code, do not copy all, just replace this part: if (!classicSpeed) { setNextActionTask(task, false); } else { g_scheduler.addEvent(task); } for this new one: int32_t value...
  12. NvSo

    where to get libs from android_libs.7z

    https://github.com/OTCv8/otcv8-dev/raw/master/android_libs.7z
  13. NvSo

    C++ classicAttackSpeed

    Try this: void Player::doAttacking(uint32_t) { if (lastAttack == 0) { lastAttack = OTSYS_TIME() - getAttackSpeed() - 1; } if (hasCondition(CONDITION_PACIFIED)) { return; } if ((OTSYS_TIME() - lastAttack) >= getAttackSpeed()) { bool result =...
  14. NvSo

    [8.60] [TFS 1.2] -[Real Map full] with mount & market system

    The OBVIOUS solution, as you just said, is to use another distro.
  15. NvSo

    [8.60] [TFS 1.2] -[Real Map full] with mount & market system

    This is not a suitable base for everyone, it has custom configurations for a specific server, as well as code that could cause problems for many. There were days of work on it so that everything worked as requested. The original owner uploaded it to github and forgot to make it private, so they...
  16. NvSo

    Bot Otcv8

    X2, just buy rifbot, it's cheap.
  17. NvSo

    Bot Otcv8

    just send the link of the game on inbox and let see what we can do
  18. NvSo

    color+itens

    Ok, I will put it to the test tomorrow and tell you the solution.
  19. NvSo

    [8.60] [TFS 1.2] -[Real Map full] with mount & market system

    Grettings to the community, Only because strangely my name was already in the Definitions, so I have an idea where they got the sources from. i've submitted the initial pull request, introducing extra features (latest from otcv8) and adding the support for Wings, Auras, and Shaders, ensuring...
  20. NvSo

    color+itens

    Hi, I'm back. I have a question about your code: does the item have the name directly, or is it added via an attribute? Does the console show you the entire name of the item, including the 'legendary' part?
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