local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, -0, -1.5, -0)
local combat2 = createCombatObject()
setCombatParam(combat2...