deathbeam.lua
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_DEATHAREA)
function getCombatFormulas(cid, lv, maglv)
local formula_min = -(((lv*0.005 + maglv*0.025) + 1) * 220)
local...