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  1. Wolferion

    OTClient Is it possible to combine walls with a specific ID?

    Heya I am working on adding walls into RME for a future release, and I was wondering if it is possible to combine walls with a specific ID, like in this image. I was trying to work with the "<specific>" tags from grounds.xml, but no luck so far. If anyone knows how, or could point me in the...
  2. Wolferion

    TFS 1.X+ New 12.70 attributes?

    Heya, I've been trying to complete my items.xml file with 12.70. While adding the new Eldritch gear, I noticed some new attributes, such as: earth magic level +1 (or fire, death, holy, energy, ice) Magic Shield Capacity +80 and 8% 42 Damage Reflection Perfect Shot +65 at range 4 Cleave 3% Are...
  3. Wolferion

    AAC Gesior AAC - Fatal error setting up step 4 and 5.

    I'm trying to get Gesior AAC 2012 to work. So far I'm at step 4, which is adding the vocation samples into the database. But when I do so, it give me this error: Fatal error: Uncaught Error: Call to a member function fetch() on bool in C:\xampp\htdocs\classes\account.php:33 Stack trace: #0...
  4. Wolferion

    (Need help) Personal monster that other players can't attack.

    As the title states, is it possible that a monster can be spawned (for a quest f.e.) and that only the player spawning it can attack it, and that the monster will only attack that certain player? For the ones that are familiar: I want it to work like a leve-quest in Final Fantasy XIV. If someone...
  5. Wolferion

    Monster Monsters.xml for RME (97%+ accurate)

    Hello there! A few weeks ago I decided to come back to OT again. My first idea was to have my creatures.xml up to date. So I started to work on this. Today I completed it, And I dare to say my list has an accuracy of at least 97%. creatures.xml includes: All monsters I could find on several...
  6. Wolferion

    Small "WallLever" problem

    Hello otland. I was mapping a castle. I want some paths that are unlockable when you switch a lever. No problem, we all know the walllever script right? But I encountered an other problem. I made a carpet and a table, with a stairs hidden beneath it. This is the idea: As you can see...
  7. Wolferion

    Lever Raidsystem Function (not my script)

    Hello Otland, On an other Open Tibia forum, I found this following script: Credits to bncplix! function onUse(cid, item, frompos, item2, topos) if item.uid == 9160 and item.itemid == 2711 then orc1pos = {x=159, y=154, z=7, stackpos=1} orc2pos = {x=163, y=150, z=7, stackpos=1}...
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