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  1. elnelson

    [USA] [8.0] Valorforge: Factions warfare | Expeditions (extraction from island) | Capture the flag | Destroy the castle | Crafting |June 21

    Hello otlanders, there is a improved version of this project i've been working for some time, the gameplay mechanics has changed, now there are timed maps with spawn and chestloots randomization, new vocation linked items, ranking system (scrapyard), you can test the new game mechanics now, an...
  2. elnelson

    Para los que fueron usuarios de otfusión o eotfans o OTSH

    saludos mi amigazo, seguimos en el ruedo
  3. elnelson

    [USA] [8.0] Valorforge: Factions warfare | Expeditions (extraction from island) | Capture the flag | Destroy the castle | Crafting |June 21

    currently hosting a closed beta at poland if you're interested join discord for a closed beta key! new changes are: 10 dynamic vocations, now u can switch them outside of battle, new spells, elite monsters, map changes and more! your help to test will be appreciated :*
  4. elnelson

    [Poland][7.60/Custom] Hardcore-War

    compa bermu donde anda
  5. elnelson

    TFS 1.X+ onHealthChange only detects healing (sabrehaven svn)

    }[/CODE] edit: I FOUND THE SOLUTION :D: before: damage.value = std::abs(damage.value); i added this patch: if (damage.origin != ORIGIN_NONE) { const auto& events = target->getCreatureEvents(CREATURE_EVENT_HEALTHCHANGE); if (!events.empty()) { for (CreatureEvent*...
  6. elnelson

    TFS 1.X+ onHealthChange only detects healing (sabrehaven svn)

    Hello, im using this files [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork (https://otland.net/threads/7-4-7-8-7-92-8-0-sabrehaven-com-based-on-nostalrius-7-7-fork.283603/) on 8.0 branch but seems like onHealthChange doesnt work on negative values (only work when healing) im...
  7. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    does somebody achieve to use onHealthChange correctly? only detects healing but not damage, any ideas, is it a source bug?
  8. elnelson

    [USA] [8.0] Valorforge: Factions warfare | Expeditions (extraction from island) | Capture the flag | Destroy the castle | Crafting |June 21

    appreciate your feedback, unfortunately i've been kinda busy in some stuff irl but i try to keep updated the project, there are like 4-5 people that used to play when i opened it close beta, i didnt know there was a laggy client stuff, could you send a video and error log to check what could be?
  9. elnelson

    [USA] [8.0] Valorforge: Factions warfare | Expeditions (extraction from island) | Capture the flag | Destroy the castle | Crafting |June 21

    Valorforge, factions based pvpe-rpg (Carlin vs Ab'dendriel vs Thais vs Venore) IP: valorforge.servegame.com Port: 7171 Client: Tibia 8.0/own client Uptime: 24/7 Hosted in: USA, Website: http://valorforge.servegame.com/ Join the Valorforge Discord Server! (https://discord.com/invite/nqN6utgZzJ)...
  10. elnelson

    OTClient Help with this Otcv8 Error on TopBar when encrypt

    i have the same problem, but mine archives are not encrypted... had to disable topbar u.u
  11. elnelson

    Problem with updater and 'window' a nil value: window:setVisible(false)

    Good afternoon otlanders, everything was running but but when i zipped the files to upload to website for updater and tested i got this error, any idea what could be? i've tried changing names of variables but had no luck... error.log: ERROR: failed to load UI from 'Quests.otui': unable to...
  12. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    I Guess the interesting part would be adding the nee damage type need soruce edit, you can extract the code off another tfs
  13. elnelson

    OTClient two modules in conflict (game_craft and outfit.lua)

    1714323832 it is used for a pvp/pve event called city siege (the gif doesnt have the outfit yet, but now it has) 3 catapults slowly advanced to the gates of a random city, players must defend to get rewards :P
  14. elnelson

    OTClient two modules in conflict (game_craft and outfit.lua)

    i did this, but didnt work. MiniPanel2 < Panel --changed here the name text-offset: 0 3 text-align: top image-source: /images/ui/minipanel image-border: 2 image-border-top: 19 padding-left: 7 padding-bottom: 7 padding-top: 24 padding-right: 7 SelectionButton < Panel...
  15. elnelson

    OTClient two modules in conflict (game_craft and outfit.lua)

    Hello, otlanders, i recently moved to a newer version of OTC (wings,shaders and auras enabled) it is working perfect but i have a problem. i have this game_craft module, it shows item recipes on stores, sent via server. But when that module is enabled, my outfit screen is bugged (i cannot see...
  16. elnelson

    color+itens

    i found the problem, i didnt found any way to obtain itemname on OTC, it must be send via opcode from server to client, i noticed when i saw this: im thinking a way to make it work, any ideas? was wondering if an onThink() function sent every second updating the online players items when they...
  17. elnelson

    Free task module made by @zQt

    is thre a way to convert this from revscript to standard?
  18. elnelson

    OTClient Task Module = Bug Outifit

    is it possible for you to share the module?
  19. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    check on search someone already made a OTC with that limitations, you can add those patches and youll be fine
  20. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    download otcv8 and change data/things files on the client ^^
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