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    OTAcademy Discord

    I noticed that otland moderators removed the otacademy thread without a reason. I do not know what the problem is since other discord servers dedicated to Open Tibia still have their threads here and OTA thread was untouched for months until now. Anyway, if you want to join the most active...
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    Mapping and Spriting

    Hey guys, I'm here to share a resource I've used for along time now. I think it's absolutely the best community for mappers, spriters, and they're expanding to coders now as well. If you are an OT Developer/Admin, you are making a mistake if you aren't a part of this community. They frequently...
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    Large Text File Viewer

    I've found it's kind of a PITA to view text files (logs specifically) with > 100 mb space. This app lets you open 1GB text file (log file from tarball 7.7) instantly.
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    Hashing Sprites

    I've looked into this for a while, but never found a really solid answer. Using Object Builder's Sprites Optimizer sometimes gets hung up and freezes on "hashing sprites". I haven't been able to reason out exactly why this happens, does anyone have any idea? It was supposed to be fixed in...
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    Ammunition Damage

    I’ve been having this problem for about a year now… On my server, weapons scale almost according to a “tier” system. For example: Plate set barbarian axe Knight set dwarven axe Crown set fire axe These are essentially “Tiers” of equipment. I love this concept, and I want to continue it for...
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    OTLand Hall of Fame

    I have been a member of OTLand since I was a child, and in that time, I have seen dramatic changes in the community, but there have always been a handful of people who have been very solid, never asked for money, and never had any drama associated with their name. I think it would be a nice...
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    Infinite loop in common compat.lua function

    function getTileThingByPos(position) local t = Tile(position) if t == nil then if position.stackpos == -1 then return -1 end return pushThing(nil) end if position.stackpos == -1 then return t:getThingCount() end return...
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    [Sanctuary-Online] Monster Mechanics Creator Needed! [xml/lua]

    Hey guys, I am the owner of Sanctuary-Online (Sanctuary Online Global (https://Sanctuary-OnlineOTS.com)) and I am looking for a skilled XML/LUA coder to help create the highest quality monster mechanics possible. If you have any experience with my server, you know it's on hard-mode. With our...
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Sanctuary Online is a heavily customized RPG experience that seeks to bring back the gameplay experience of fan favorite version 7.4 Tibia but with expanded development & lots of completely new content. I like to think of this server as “a low-rate server, with mid-rate features”. What I mean...
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    Website Feedback

    https://Sanctuary-OnlineOTS.com/ What do you guys think of my website layout? Can I improve on anything? The original layout was created by Aurelion, I have been modifying it over the past week and have achieved compatibility with iOS, added slideshow support with videos, and improved the...
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    Login doesn't trigger bed revert

    When a player uses a bed, it converts from playernotsleeping to playersleeping. onLook ->Dip Set is sleeping. when a player logs in, it stays visually playersleeping onLook -> nobody is sleeping. when a player uses the bed, it reverts to nobody in bed visually but onLook -> Dip Set is sleeping...
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    TFS 1.X+ Task Counter

    I have as part of a NPC mission line this creature script which should enable you to kill 20 goblins, and change your storage value (count) with each until 20. Everytime you kill a goblin the player should receive a message "you have killed 1 of 20 goblins" or something like this. The problem is...
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    C++ TFS 1.3X Source Code Warning house.cpp 'item' initialized, not referenced

    So I have just a few warnings when I compile TFS, today I decided to look at them, and I saw this. If it item is initialized but not referenced, I can just delete it right? I am curious why it would initialize the same line twice.
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    TFS 1.X+ Name Changer NPC Script

    Using TFS 1.3+ My Script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talk = {} local name = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
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    TFS 1.X+ Spawntimes stack on one another

    So i noticed something very strange, not too sure if it's a me issue or a TFS 1.3 issue. Using Nekiro 7.72 TFS 1.3+ downgrade heavily modified. The problem: If i go to this spawn for example <spawn centerx="32839" centery="32014" centerz="9" radius="1"> <monster name="Bug" x="-1"...
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    [TFS 1.3+] Multi-target "star shooter" updated script

    Original Credits + instructions -- [weapon]Multitarget wand 'star shoter' (https://otland.net/threads/weapon-multitarget-wand-star-shoter.13967/) Credits to the legend @Gesior.pl Works on TFS 1.3+ without errors. local combat = createCombatObject() setCombatParam(combat...
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