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  1. monodark

    Item@onDrop:drop(d,m) no parameters in my (Mine)crafting table window

    What do you mean? Should I include parameters in the otui definition?
  2. monodark

    Item@onDrop:drop(d,m) no parameters in my (Mine)crafting table window

    Hi folks, My problem is that the drop event parameters on an Item widget are null. I'm trying to understand how creating OTClient UI's works, which is actually going quiet well. So I decided to add a minecraft style crafting table to the game, as shown below. In my .otui file I have a...
  3. monodark

    Connect only using my custom client

    You can deal with an opcode in the source of both your server and client, and compile it. Of course people would be able to see it, but the majority won't be able to.
  4. monodark

    problem with control+g error

    I see, there can be two problems here: - The connection to your database (MySql) is lost (which will disconnect you) - The property max_allowed_packed in MySql is too low, thus you need to execute the query: SET GLOBAL max_allowed_packet = 16776192 to your database engine. My best guess would...
  5. monodark

    Connect only using my custom client

    My best guess would be to look into the extended OPCodes https://otland.net/threads/extended-opcodes-server-side.180536/ It is implemented in the latest TFS1.x source code, and in the OTClient. To be honest I'm trying to figure out how to deal with this myself so I can't give you any guidelines...
  6. monodark

    problem with control+g error

    I guess you'll have to change the package limit in the source code if there isn't an option in the config. But I am not sure, since I am not familiar with TFS 0.4
  7. monodark

    Connect only using my custom client

    You could make some kind of handshake between OTClient and your Server. But that means you need to configure that in the protocol yourself, which means editing the source code of both the server and client. Or maybe you can just change the versions of both to a custom one. e.g. instead of using...
  8. monodark

    problem with control+g error

    Well if you use TFS1.x maxPacketsPerSecond = 50 (default = 25)
  9. monodark

    problem with control+g error

    What is your package limit in your servers config.lua?
  10. monodark

    Connect only using my custom client

    Come on.. hit the search button, or just look it's on the first page of this forum: https://otland.net/threads/mod-single-server-and-protocol.191441/
  11. monodark

    [10.41] Your connection has been lost. TFS 1.1

    I had the same issue to me it was caused by the amount of packages send per sec. It is in your server's configuration (which by default allows 25 packages per sec(?) if you set that to a higher value (50 for example) the problem seems solved).
  12. monodark

    [MOD] Single server and protocol

    This is the way to solve it.. Just copy server.otmod to the Mods folder Thanks Summ
  13. monodark

    [NL] Astatine 10.41 - RL Map - Pets - 7 days free VIP

    Hello folks! Astatine is online from 21-03-2015 Client: 10.41 IP: astatine-ot.nl We have: 7 DAYS VIP FOR FREE! (When you create an account) Always free premium. Real map + Custom areas Screenshots available here and at the bottom of this thread. New (custom) Pet system including evolving...
  14. monodark

    NPC trade sells for custom item (REQUEST)

    Works like a charm for TFS 1.1, thanks Fermantor!
  15. monodark

    [Znote AAC] Amiroslo Bootstrap layout!

    Warning! You best check yourself, you're not looking so good. How can I get rid of this message?
  16. monodark

    [Movements] onStepIn - Lua script not triggered (tfs 1.0)

    Hi Limos, Thanks for the suggestion. Those are now the first two lines of my script (tested this already ;) but just to be sure) function onStepIn(cid, item, position, fromPosition) print("VIP tile script called") I did add it to the map using an action id, using RME: 08:35 You see a...
  17. monodark

    [Movements] onStepIn - Lua script not triggered (tfs 1.0)

    Hi Xikini, thanks for your reply. Server is not logging anything, even not when I force a message at the beginning of the script. The script is reloaded for sure as well. Hi Colors, thank you as well! I see the XML lacks spaces here, but they are there, besides that, movement event is correct...
  18. monodark

    Solved [TFS 1.0] Walkthrough Low Level Players

    Hmm.. seems tricky guys, now low levels can walk over anyone in the DP. So if you showcase something on your DP, a low level can walk right through you and steal the item.
  19. monodark

    No walk trought characters

    Yes there is, You need to change a piece of code, either you can set the flag bit FLAG_IGNOREBLOCKCREATURE for all characters. Or you can change the source code and recompile it. (if you use the latest source code it can be found in tile.cpp line 570: if (const Player* player =...
  20. monodark

    [Movements] onStepIn - Lua script not triggered (tfs 1.0)

    Hi folks, I got this strange thing, I created a few tiles in my map with action ID 25252, but the script is not triggered when I step on the tile. Added this to my movements.xml: <movement event="StepIn" actionid="25252" script="viptile.lua"/> This is the lua file: function onStepIn(cid...
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