function onPrepareDeath(cid, killer)
onKill(killer, cid)
return TRUE
end
local voc = getPlayerVocation(target)
local exp = 1000 --EDIT, Amount of exp given...
function onKill(cid, target)
if isPlayer(cid) == TRUE then
if voc == 3 or voc == 7 then
doPlayerAddExp(cid...