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  1. Saper1995

    Gallery of Dreams by Weto

    Do you use any trick to keep angle of your work? Any tips?
  2. Saper1995

    DBViolent ! SPRITES ! DAT ! PIC !!

    Thx XDD fast as always!
  3. Saper1995

    target:getUniqueId()

    Hi. Like in title. How to get uniqueID from target in TFS 1.2? In functions i only found item:getUniqueId() but how to define ItemEx.Uid like in old tfs? I was trying to make it in many ways but everytime nothing happend, no errors in console. I set UID in map editor and make this: <action...
  4. Saper1995

    TFS 1.2 TP to Waypoint.

    Now it's work perfectly! Just as I thought: syntax. Thank you Xeraphus.
  5. Saper1995

    TFS 1.2 TP to Waypoint.

    Now i don't have any errors in console but still doesn't work. And yes i have a "test" waypoint in my map editor :P
  6. Saper1995

    TFS 1.2 TP to Waypoint.

    Still this same. Now when i try /goto "monster" i get this Lua Script Error: [TalkAction Interface] data/talkactions/scripts/tpto.lua:onSay attempt to index a boolean value stack traceback: [C]: at 0x7ff6a01a6bf0 [C]: in function 'teleportTo'...
  7. Saper1995

    TFS 1.2 TP to Waypoint.

    Yeah i was trying this too. When i use that function instead getWaypointPositionByName(param) then i get cancel message ingame with "Creature not found.". Why not "Waypoint not found."? Looks like script doesn't read line 'local waypoint'. There is a problem in the syntax?
  8. Saper1995

    TFS 1.2 TP to Waypoint.

    I know but this is what i got when i use it. attempt to call global 'getWaypointPosition' (a nil value) stack traceback: [C]: in function 'getWaypointPosition' data/talkactions/scripts/tpto.lua:3: in function <data/talkactions/scripts/tpto.lua:1>
  9. Saper1995

    TFS 1.2 TP to Waypoint.

    Hi, i'm trying to make talkaction command /goto waypoint like in old tfs version and i have a problem couse nothing happend. function onSay(player, words, param) local target = Creature(param) local waypoint = getWaypointPositionByName(param) if not...
  10. Saper1995

    Kicks players when cast spells

    Hi, i don't want to make new thread and didn't found anything helpful on forum so i allowed myself to continue this1 to find solution. Line bytes per second doesn't exist in my config. What's next? TFS 1.2 (downgrade to 8.60 by Ninja) this is what i got in console: 127.0.0.1 disconnected for...
  11. Saper1995

    Rl Datapack 8.60 With Questlogs and Missions datapack!

    Why you post data pack and delete link?
  12. Saper1995

    Lock summon in area

    And? Its possible to add something like this in spells.cpp or lua?
  13. Saper1995

    Lock summon in area

    Ye, sure, but where is this file??? <instant name="Summon Creature" words="utevo res" lvl="25" params="1" exhaustion="2000" needlearn="0" event="function" value="summonMonster"> There is no lua file to set tile for summons :/ This should be in summon lua but how to get him?. function...
  14. Saper1995

    Lock summon in area

    But how to disable summoning in certain area? This is a part of my arena script: There should be something like setPlayerSummon(player1.uid,2) setPlayerSummon(player2.uid,2) after doTeleportThing(player1.uid,nplayer1pos) for arenax = 1033,1037 do...
  15. Saper1995

    Lock summon in area

    Hi guys!. Is there any function like setPlayerSummon = 2? I'm trying to make pvp arena and want to lock capability to summon any monster there. Is any solution for it? When summon kill player on arena then owner of that summon and other summon stay in locked arena but this lasthit summon is...
  16. Saper1995

    Lua Pvp-Zone tile in remere's map editor

    I try to find it and i need some help. Can someone repost how can i change townId in PVP Zone to teleport player on set position or other id than main[1]?
  17. Saper1995

    Math.random

    EDIT!: Thank you guys ;) I just solved it with this doRemoveItem(getThingfromPos(machine).uid , 1)
  18. Saper1995

    Math.random

    Still doesn't work. Idk u even understand what is the problem. It looks like script choose one ID of this 2 table together. This could looks like: local CASINO_WIN = {11367, 11368, 11369, 11370} --- winning sprites local CASINO_LOSS = {11371, 11372, 11373, 11374, 11375, 11404} --- losing sprites...
  19. Saper1995

    Math.random

    If the player wins the machine should create a random ID at the position indicated in the table "CASINO_WIN" and if they lose it, "CASINO_LOSS". Unfortunately it does not work and creates random ID. The script does not check the 2 tables, he make a random ID from 2 of them like it was one.
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