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  1. P

    Lua [TFS 1.5] Downgrade Nekiro - Add Effects Spells

    i did not tested it local config = { duration = 1 * 15 * 1000, } local effect = { id = CONST_ME_SOUND_BLUE, interval = 500, } local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local condition =...
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    Lua [TFS 1.5] Downgrade Nekiro - Add Effects Spells

    local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local condition = Condition(CONDITION_REGENERATION) condition:setParameter(CONDITION_PARAM_SUBID, 1) -- SUB_ID must be unique among other CONDITION_REGENERATION...
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    Lua Limit object desintegrate rune

    local dead_human = { 3058, 3059, 3060, 3061, 3064, 3065, 3066 } local removeLimit = 10 function onCastSpell(creature, var, isHotkey) local position = Variant.getPosition(var) local tile = position:getTile() local object = tile and tile:getTopVisibleThing() if object and not...
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    Why TFS 1.2 removing conditions onDeath

    +- 5 seconds searching and....
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    Autoloot TFS 1.5 problem

    search for this msg in all your files and see where it's been sent to the player.. because it's not on this script..
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    TFS 1.X+ tfs 1.2 bug outfit

    ok, solved ^^
  7. P

    Faruk showoff

    put some green over the rocks. but. awesome work
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    [TFS 1.5] ⚡ Bounce Spell ⚡

    it's not only a spell, it's a coding class ^^ thanks
  9. P

    C++ Party shared experience issue

    no, i think it should keep in lua. the problem is that i dont remember much of what resources you have in tfs1.2 to make it better.. my recommendation would be: use a newer tfs version, there's a lot of improvements with event callbacks that should solve your problem easily. but.. if you have...
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    Database problem

    it's just a warning. no relation with your problem.
  11. P

    C++ Party shared experience issue

    @Rodrigo Tolomeo any news?
  12. P

    C++ Party shared experience issue

    fact: final exp of this dragon is 700 and it's split by 2 (members) but, after EXP STAGES, it goes down to 175.. (maybe the exp stage is 0.25?) so.. doesnt matter who attacked or not.. it always delivers 175 exp for each member.. so, SHARE EXP is OK... (if you think the exp is not correct, so...
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    C++ Party shared experience issue

    the base experience is shared always.. always both got 175 exp but, with that script, the lastHitKiller was getting some extra 175 exp.. so, the share exp is fine... either using this bonus exp (that is applied only to the last hit killer) or not.
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    C++ Party shared experience issue

    suspeitei desde o princípio kk (i suspected from the beginning) this code doesnt affect the share exp...
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    C++ Party shared experience issue

    where this party->shareExperience is been called? 1695781684 ok, i saw now.. its in the player onGainExperience 1695783509 look.. the addExperience function is called 3 times while the onGainSharedExperience and the gainExperience is called 2 times only.. so, search for this addExperience and...
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    C++ Party shared experience issue

    What’s the level of player 1 and 2? 1695780507 Yeah, i think you have to put some other prints there and try to find whats wrong
  17. P

    C++ Party shared experience issue

    change void Party::shareExperience(uint64_t experience) after (*it)->onGainSharedExperience(tmpExperience); add std::cout << "Share Experience: " << tmpExperience << " Player: " << (*it)->getName() << std::endl; and see if it's printing the leader name too
  18. P

    C++ Party shared experience issue

    show this function...
  19. P

    C++ Party shared experience issue

    so, check onGainExperience event (lua), probably some maths there for party bonus @Rodrigo Tolomeo
  20. P

    C++ Party shared experience issue

    have you checked lua codes in onShareExperience?
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