local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
function onCastSpell(cid, var)
local pos = getClosestFreeTile(cid, getPosByDir(getCreaturePosition(cid), getCreatureLookDirection(cid), 2), false, false)
if(not pos or isInArray({pos.x, pos.y}...