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  1. Klank

    Feature [TFS 1.3] Monster Levels

    Greetings! I have found yet a new bug on the system. And when we fix it, we dont need the logic in this post at all. Se further below for new code. Background When monsters perform an attack, the damage goes through a number of functions before it onHealth/onMana is triggered. I discovered...
  2. Klank

    Feature [TFS 1.3] Monster Levels

    @ralke i had this on tfs 1.4.2.
  3. Klank

    Alysia - low rate project resurrection - mapping showoff

    looks good! Gives me the feeling to wanting to explore 👍
  4. Klank

    Althea ¤ A New World – Official Discussion

    Hello everyone! It’s time for an exciting update! As we continue working on the map, lore, vocations, and professions for the next test, I’d like to share some of the features Althea has in store to take your gameplay experience to the next level. Lets just dive into it! Features Client...
  5. Klank

    Feature [TFS 1.3] Monster Levels

    Monster Damage Bug Greetings. I would like to point out a very impactful bug with this system and the fix for it: onCombatChangeHealth is a recursive function and calls itself in case it has a onChangeHealth lua callback. In that case the damage is increases not only the first time but also...
  6. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    I have not seen this error before, try compare the otmod against your other modules to see if you can find any differences.
  7. Klank

    RME new features

    I would like to see optimization. 🙏
  8. Klank

    Emberfall Online - Discussion Thread

    Its stunning. Can't wait to see this come live. Good luck further on!
  9. Klank

    RevScripts BossRoom Help... TFS 1.5

    You dont spawn the boss in the script… You need to spawn it by the code when player enters, not add the boss through editor.
  10. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    @Xikini , The player will move to the item, but the code does not break. It works as expected :) This is a mana potion set with action id 999.
  11. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    Good point,i will try to test that out later today. However, i would imagine the action you would try to do would return false. But i will make sure later.
  12. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    Klank submitted a new resource: Simple block OnUse and OnMoveItem - Block items to be eaten/moved/traded Read more about this resource...
  13. Klank

    Simple block OnUse/OnMoveItem/OnTradeRequest

    Hello, A useful code for those who want to add items in map, but only for showoff. How does it work? Simply add a action id of your preference on an item in RME. In this case, it is a brown mushroom. This will make sure it is not eatable, moveable or tradeable. local ActionId = 999 --...
  14. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    If u did it on clean otcv8 and still dont work, make sure your guild has defined a guild nick, print both and see that u recieve guild name and nick
  15. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    Did u enable extended opcode in client??
  16. Klank

    Berciq Rookgaard

    Looks good. Good job :) Would enjoy exploring this ingame.
  17. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    You dont need to edit client side. Another way to do it, is to remove the bag from the corpse, add the items to the corpse before you loop it and check for corpze size, when you done, you remove the items and add the bag back in after the network msges has been sent. Prob even easier way to do...
  18. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Its because the corpse size used in client side is less then the number of items sent. You would also need to increase corpse size to the additional number of items inside the bag.
  19. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    then you have to «unpack» the bag, list them out and send it in the update killtracker. How? I dont know, Im not able to test this out for a period. Its not compatible with the old loot systems how it is now.
  20. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    You have to investigate the corpse size. If its 0 you wont get any loot drops. This can be due to player:updateKillTracker is called before any loot is added to the corpse. Try add the method in the onDrop that are actually setting the loot.(Scripts/eventcallback/monster/default_monsterOnDrop…)
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