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Try this
Try this man, it is a mod. Open a XML file in your mod folder and add this:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Change Sex System" version="1.0" author="Yohan" contact="otland.net" enabled="yes">
<config name="sex_config"><![CDATA[
config = {
female1 = 0
female2...
Here, to add -10 mana per second...
function onThink(cid, interval)
for _, pid in ipairs(getPlayersOnline()) do
if getPlayerVocation(pid) == 2 then
playerMana = getPlayerMana(pid)
if playerMana > 0 then
doPlayerAddMana(cid, -10)...
search for the line doSendMagicEffect(cid, 12) and change the '12' or another number which is there to, for example, '28', '29' or '30'. Of course, without the '' =D
Here it is, but I don't think your script will execute normally. I corrected what you requested here to correct, it has the same effect than the original one, but your script is a little bit messy. But anyway, you should have your ideas... Here it go:
local config = {price=10000...
Hey man, I don't understand too much about old spells, but I did a Model Spell, that it's only U change the values, if you wanna try, here you go:
-----Model Spell By Yohan-----
local combat = createCombatObject() -- The Combat
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT) -- The type...
<instant name="Area of Drain" words="exura mas drain" lvl="40" mana="XXXX" prem="1" blockwalls="1" exhaustion="5000" needlearn="0" event="script" value="custom/areaofdrain.lua">
<vocation id="6"/>
</instant>
Use the same script, just change the tag... And in this tag, instead of XXXX...
Both have bugs... I tried this, by myself, but it don't save the mana points nor the health points nor the capacity nor the soul. I tried to create a table to save some values before doing it, but I noticed that it will only succeed if someone that knows how to manipulate a database...
Of course have to edit it. You have to change the config tlabe.
levelNeeded = 8 -- This is the level you need to use the buy & sell system.
muteTime = 120 -- This is the time, in seconds, the player will be without talking in the system.
storage = 7896 -- It controls the muteTime.
Hey man, I did only the talkaction for broadcasting the items... Maybe I do the others and post here, but now I'm very busy. Here you go:
Put it in your data/talkactions/scripts:
sell.lua
function onSay(cid, words, param)
local config = {
levelNeeded = 8,
muteTime...
Simple. According to the persons magiclevel, it will multiply by 1 plus level times 1, and it all for 0.8. And so, calculating for the minimun level - 8 - and minimun magiclevel - 1 - it will multiply one by another in the reason, so we have a proportion. Believe me, it works acording to your...
Here it is
Here man, use this... I used mathematics to calculate the minimun and the max of the spell. really don't need that big script that u did and posted here... I tested it here and it went well...
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE...