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  1. Fresh

    [OTClient][Mehah] aPNG - num_plays handler & animatedTexture synchronous when plays once!

    Hello OTLanders! Everyday im discovering and trying to use OTClient even better (still learning) This "simple" fix (took about ~1h to investigate and repair it to be working as intended), so if you gonna use this fix - please leave a simple LIKE. Thanks! Explanation: So far I saw .aPNG files...
  2. Fresh

    OTClient [.aPNG] Not displayed from beginning when it's newly created and num_plays not readable.

    Hello, OTLanders! So far I read code about aPNG in OTC (default/Mehah/doesn't matter which repo) - there's an variable apng->num_plays = loops; which in original logic of aPNG file structure is an loop handler - if .aPNG file was rendered with this attribute (it's > 0), then it should be played...
  3. Fresh

    [FIX] SHADERS "Jumping when player move" (Include: rewritten Shaders Module + few examples) [Default/MehahOTC]

    Hello dear OTLanders! As you know or maybe not - Shaders not work properly in default OTClient - so I got frustrated about it and wanted to fix that. There is an issue with "jumping" shaders while LocalPlayer is moving. It's works like that because default OTClient (created by Edubart) not...
  4. Fresh

    Looking for an FLAT 2D pixel-artist specialized in Outfits

    Hello, I'm looking for an person who is good in pixel-art and wish to earn some money by creating few outfits for me. Each outfit should be FLAT (non-isometric) and should fit in certain "style" (details about style i will give on Discord). 4 directions , 3 frames each direction (stand, walk1...
  5. Fresh

    Hello! Have a nice day!

    Nice day! I wish everyone.
  6. Fresh

    animateAlways in Outfit - Possibility to ALWAYS begin from first frame, continue to last and then reset timer?

    Hello all OTClient users! I've noticed today an strange thing with animateAlways flag in outfits in OTClient. I need to make it work like this : Disclaimer: Preview of what I mean: [1] Video of Problem [2] Video of What It Should Be As you can see [1], the animation is working sometimes...
  7. Fresh

    [OTC & TFS 1.0+] Working Creature Jump function with jumpStraight feature.

    Working unused OTC function of creature:jump() Creature Jump with jumpStraight feature tested and used on TFS >= 1.0 🎬 P R E V I E W👇 Click to Watch Video! Function: JumpCreature(self, creatureID, jumpHeight, jumpDuration, jumpStraight) Description: INSTALLATION Client (OTC) ...
  8. Fresh

    [TFS 1.3] Commands: /restart & /stopRestart - to manual restart server with timer/countdown and broadcast notification to online players

    Commands: /restart and /stopRestart Useful manual restart server command that countdown with timer and broadcast notification (reason of restart + timer) to online players (at bottom of screen). 🎬PREVIEW U S A G E First of all, please add this inside your global variables like somewhere...
  9. Fresh

    Looking for Object Builder that contains ALL THESE FUNCTIONS IN ONE!

    Hello there, dear OTLanders! I'm looking for someone who have any knowledge in Object Builder, specially in compiling it (because in official objectbuilder github tutorial for compiling this beast not working :(). So Im looking for someone who have knowledge in OB. I'm looking for Object...
  10. Fresh

    Weird animated borders problem.

    Hello there OTLanders! I found an weirdo strange bug with animated borders, Video: https://drive.google.com/file/d/1h4R7i0m8j_yij4uNc4aEP8iYyMGq-EwP/view?usp=sharing Description: If I fresh "first start" client and log-in to the game, animated borders (like water on video) are ok (animated...
  11. Fresh

    CreatureEvent [TFS 1.3][Modal] The Oracle & The Gatekeeper with Right Click and Choose Window! (Easier and Without Queue)

    Hello! I've made this feature for my abandoned 7.4/7.6 project and want to share it with OTLand community. What is it? It's an feature that allows using NPC The Oracle and The Gatekeeper with many players without staying in queues. Players can just simply right-click (attack) NPC and modal...
  12. Fresh

    Feature [TFS 1.3] CanPassHeightObjects & CanDestroyItemUnderHim - new monsters flag.

    Hello! So.. I've done this feature few months ago for my abandoned 7.6/7.4 project based on TFS 1.3. I'm going to share it with OTLand community. Feel free to use it in any ways, enjoy! :p Preview: If this gif below is not playing, please Click to Watch Video On this video Fire Elemental got...
  13. Fresh

    [OTClient + TFS] Colorize Outfit for certain time duration + simple usage.

    [OTClient + TFS] COLORIZE OUTFIT FOR CERTAIN TIME DURATION Preview: (If image is not loading, please click this link.) About: Requirements: Possible Bugs: Let's copy-and-paste guyzZ: OTClient: Declaring function above (in spoiler), same "place", between void functions :: creature.h...
  14. Fresh

    Object Builder with both Idle Group Animation and Time Between Frame Animation

    Hello there OTLander's! I've searched entire forum in searching for Object Builder which contains BOTH things: Outfit Groups (Idle / Walk) Animation Between Frames (can set-up individual duration between animations frames) Every time I get any topic with Object Builder and download it and use...
  15. Fresh

    Feature [OTHire] PvP Enforced % difference between levels.

    Hello OTLanders! Don't know who still working on OTHire nowadays instead of new TFS 1.X, whatever, I want to release simple feature for this amazing "engine". Special Thanks to @Qbazzz for optimization this. What's this? Let's code! (copy-paste) 1. In player.cpp, search for function...
  16. Fresh

    [TFS 1.0+] (C++ probably) - Time / Light on specific area.

    Hello there dear OTLanders, I wonder if it's possible in Sources or even LUA [1.0+] to get something like: All the entire in-game time is dark (night) on specific area on map (regardless of the passing time in the game and the time of day and night cycle on that area always be night/dark)...
  17. Fresh

    TFS 1.X+ RunOnHealth Monster Behaviour

    Hello there dear OTLanders! Im looking for someone who could handle my request for changing a little bit behaviour of monsters which got RunOnHealth flag. Now the monster behaviour with that flag is: I want to change that to get their behaviour like this: I know that in older versions of...
  18. Fresh

    [TFS 1.0+] Certain NPC ignore queue.

    Hello there~ Anyone would be that helpful to help me with creating an argument to the NPC System like: - If certain NPC have value ex. ignoreQueue all players can speak with him? He just ignoring the queue system Thanks in advance, Have a nice day and whole week, Cheers!
  19. Fresh

    TFS 1.X | GlobalEvent? Change Item if getWorldLight()

    Hello folks! I have a simple one question about in-game time and changing specific itemID to another one when the condition is made. First Question : It's any possibility to make function like this in LUA: setTibianTime to set In-Game Time to specific hours and minutes? ex. setTibianTime(23:00)...
  20. Fresh

    C++ [TFS 1.X] noMove creature stops walking

    Hi, I have a simple function in sources noMove (found at otland) I implemented it in sources. Everything works fine with that until im using it in creature who should stay in place for ex. 6 seconds. explain GIF: Screen capture - 3485f0fee1742f269b68b073f93a279b - Gyazo I want to add somewhere...
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