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  1. J

    [Archived] "[Quick Showoff] Post your latest maps"

    Working on a dragon spawn, evo-theme, nothing special. Does anyone have any tips how to spice things up a bit? :) this will be the underground white peeps = hatchlings
  2. J

    Solved farmine lever

    THANK YOU SO MUCH!!! It is working now, and it was such a "simple" thing to correct, big ups!
  3. J

    Solved farmine lever

    I am using theforgottenserver-v0.2.15-win64gui and I have 99.9% sure that the positions are correct, and when I am trying to pull the lever nothing really happens, I don't get any real error it is just that nothing happens, the lever gets pulled but I do not get teleported, and I have been...
  4. J

    Solved farmine lever

    Hello, I am having some problem with my Zao Lever and I wonder what I am doing wrong, here is the code I am using; local t = { [5501] = {{x=32991, y=31539, z=1}, {x=32991, y=31539, z=4}, effect = true}, [5502] = {{x=32991, y=31539, z=4}, {x=32991, y=31539, z=1}, effect = true}, [5503] =...
  5. J

    [Archived] "[Quick Showoff] Post your latest maps"

    Whats wrong, the light or the quality? :D
  6. J

    [Archived] "[Quick Showoff] Post your latest maps"

    A little town called Fairport: Feedback please! By the way, does anyone have some tips for the Kings room? No ideas what I could do there..
  7. J

    Quest with quest log

    Hi there, I'm in need of some support, I can't figure this out myself since I still suck at .lua. Ok, so basically, I have created a quest, using a tutorial. At the moment, it's one quest, with one mission. I will add more missions later on. However, I can't get it working. I have followed...
  8. J

    "hi" to NPC, need storage value to for npc to respond

    buhuhu, do you want a napkin? this is the support board, if you're not here to give me any support, then I suggest you gt*o :) fishing for posts.. I made some OT's back in 2008, but I have recently started over again, and no, I'm not downloading servers for profit. such a little whiner - - -...
  9. J

    [9.6] Realmap V3

    nvm :)
  10. J

    Lua counter where you only can throw cc's

    Hello there, can anybody do my homework and create a counter where you only can throw crystalcoins on. Nothing else. The idea is, there will be a casino, and the counter will be unreachable, to prevent trashing you will only be able to throw crystalcoins on it. Help please! + rep given
  11. J

    "hi" to NPC, need storage value to for npc to respond

    I dont think that this is what I looking for and besides that, it's written in BR. I just want a script, that requires me to have a storage ID to talk to the NPC. Do I need a storage ID to talk to the NPC in that walkthrough or will it give me a storage ID? - - - Updated - - - bump
  12. J

    "hi" to NPC, need storage value to for npc to respond

    Hello. I have a question. Is it possible to make a script that works like this. Player: hi NPC: (if player doesn't have storage value 1509 say "We can not yet trust you, first you must kill Gomez to prove yourself reliable. Off you go!") if player has storage value 1509, interact as...
  13. J

    Solved kill monster, get storage value, open door

    http://1.ii.gl/7LioTS.png http://2.ii.gl/N7oazS.png THAAAAAAAAANK YOU SOOO MUCH <3 =) - - - Updated - - - + rep both
  14. J

    Solved kill monster, get storage value, open door

    thanks. i fucking suck, won't get it working. added <event type="kill" name="Bosskill" event="script" value="addams.lua"/> to creaturescripts.xml added the thing you posted to login.lua added a lua file addams.lua containing
  15. J

    Solved kill monster, get storage value, open door

    local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE...
  16. J

    Solved kill monster, get storage value, open door

    haha, sorry. I'm so confused, new to code. Can you explain how you do? 1. 2. 3. 4. Thanks!
  17. J

    Solved kill monster, get storage value, open door

    Sorry for beeing a retard, I don't understand. I opened creaturescripts, imported the XML code. Then I opened login.lua and imported that in the bottom of the page. Recieves this message: http://4.ii.gl/MCH04y.png
  18. J

    Solved kill monster, get storage value, open door

    So this is what I did, I went to data/Actions/scripts/quests and pasted the lua.script you gave me. function onKill(cid, target) local config = { ["Thing"] = {amount = 1, storage = 32000, doorstorage = 1500}, ["bosstwo"] = {amount = 1, storage = 32001, doorstorage = 1002}, ["bosstree"] =...
  19. J

    Solved kill monster, get storage value, open door

    +rep my friend, I'll test this after work :)
  20. J

    Solved kill monster, get storage value, open door

    Hi everyone, I have tried to use the search function but I havn't succeeded. I'm currently working on a project, and I'm pretty new to OT's, not a beginner, but still. Is it possible for example to do like this, I have around 5 quest doors in a house, each one requires a unique storage...
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