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  1. Vesgo

    Solved C++ or LUA Check if player is wearing 2 weapons, if so INCREASE MONSTER DAMAGE

    That did the trick! Thak you very much, both @MatheusMkalo and @tetra20 , you both ROCK!!!!!
  2. Vesgo

    Solved C++ or LUA Check if player is wearing 2 weapons, if so INCREASE MONSTER DAMAGE

    @tetra20 This stuff is very cool, but now i found a bug :( When de player using 2 weapons step on a field, or is hit from anything from monsters/players that adds a condition, eg fire condition (Dragon Lord, demon etc..) the server crashes. Im trying to generate dumps do debug it, but for now...
  3. Vesgo

    Error on Making Accounts

    Check the file config.php
  4. Vesgo

    Solved C++ or LUA Check if player is wearing 2 weapons, if so INCREASE MONSTER DAMAGE

    @Xikini Ty very much! @tetra20 Ty again for trying to help me Tetra! I added the code, it really increases the monster damages, but it does not increases only when the player is wearing 2 weapons, but returns the new damage when the player is with 1 weapon and 1 shield too. I tryed to remove...
  5. Vesgo

    Solved C++ or LUA Check if player is wearing 2 weapons, if so INCREASE MONSTER DAMAGE

    Hello guys, since i failed to manage de defense formula i changed my strategy. Using TFs 0.4 rev 3777 How can i manage to verify if a player is wearing 2 weapons at the same time, and if so, monsters will deal more damage to him, but only if he is using 2 weapons. I tryed to search, but got...
  6. Vesgo

    Windows Port 80 redirect/port checker tool question.

    You cant unblock certain ports if you live in Brazil, unfortunately, unless you pay for a dedicated ip. :(:( But port 80 hardly is a problem. most routers have builtin configurations to free some ports, as port 80
  7. Vesgo

    Solved how do this scrips just for premiun?

    Do y ou have a custom premium system or not?
  8. Vesgo

    C++ (or lua) Using 2 weapons will low you defense

    @tetra20 It is working, i could notice that when i increased the value to *100. Using 2 weapons i got no damage at all. But even if i reduce to zero the result of the defense ((defenseSkill * (defenseValue * 0)) + (defenseValue * 0)) * defenseFactor)) * 0, i dont know why, it makes no...
  9. Vesgo

    C++ (or lua) Using 2 weapons will low you defense

    @tetra20 i was affraind of bugging it somehow, crashing the server, but right now im compiling with *100. I already compiled with *0.123, *0 and *0 inside all the "parentheses". I will give you feedback in some minutes! Thank you for your patience!
  10. Vesgo

    C++ (or lua) Using 2 weapons will low you defense

    @Xikini Thats exactly what im doing mate. Perfect!
  11. Vesgo

    C++ (or lua) Using 2 weapons will low you defense

    @tetra20 I compiled some versions, with higher and lower values, setup a new monster and tested with equipments, full set, without set, with/without 2 weapons. Im pretty sure its not returning any diferences in defense. @tokenzz Im doing my best, dont you think im not testing at the best...
  12. Vesgo

    C++ (or lua) Using 2 weapons will low you defense

    Wow, that was fast! Thank you very much! I already compiled, withou errors. Now im trying to set it up, let me see if i got it right! the defense will get LOWER as i get closer to zero changing the *0.123 right? and just to be sure, is it correct? defenseValue += extraDefense...
  13. Vesgo

    Solved how do this scrips just for premiun?

    To do that we must know your premium system. You may have some premium custom functions like getPremiumdays or something like that. If you have so, we might help you.
  14. Vesgo

    Windows Port 80 redirect/port checker tool question.

    You could try to change the apache port. By default, it runs on 80 (also know as 8080). I dont quite remember to do it, but as long as you are hosting the server at your home, you could try to change the port, and setup noip too. What do you think about that?
  15. Vesgo

    C++ (or lua) Using 2 weapons will low you defense

    Hello guys, i´ve recently implemented the possiblity to use 2 weapons ate the same time, just for Knights. I´ve made some code changes but im stuck at this part: Using TFS 0.4 rev 3777 How can i manage to, when the player wears the 2nd weapon, create somekind of condition to reduce his...
  16. Vesgo

    Lua Gain exp when catch a pokemon

    Post the action that you use to catch a pokemon, i must understand how it works. Im using TFS 0.4 and it works like it: function onUse(cid, item, frompos, item2, topos) if item.uid == xxxxx then if getPlayerStorageValue(cid,xxxx) == -1 then ->check if the player has done this...
  17. Vesgo

    Lua Gain exp when catch a pokemon

    You should use storages, like quests already done. I never worked on pokemon servers, but i think there must be action to catch the pokemon. Set a storage to that action, if the player dont have the storage, he gets the exp, if he already has it, he wont get the exp but the action runs capturing...
  18. Vesgo

    [Error - CreatureScript Interface]

    Yeah nice, and?
  19. Vesgo

    Compiling Change Vocations and skills after restart server

    Sry mate, but its not easy to do it when you already have an ot full os custom things. I tryed to study the tfs 1.2 syntax, to upgrade my tfs 0.4 8.60 server. It was a mess, everything is new, I could not take anything from my old ot, only if i star ALL OVER AGAIN, rewritting ALL scripts.
  20. Vesgo

    GlobalEvent [MOD]Full auto WAR-TeamBattle Event(with random rewards)

    I cracked my head out to find why my regeneration items stopped working after logout. After days trying to isolate the problem i found that was this AHHHHHHHHHHHHHHHHHHHHHHHHHH MOD (cant curse...), and came back to this post and found out that other friends are with the same problem.... damn it...
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