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  1. MutantAssassin

    C++ vs Lua (a discussion about optimization)

    That is exactly the kind of reply I was looking for, people who actually have owned otservs with heavy Lua scripts. Thank you. Well, my point is exactly about codes which are running all the time. For example, suppose that a server puts all attacks (from monsters and players) scripted in Lua...
  2. MutantAssassin

    C++ vs Lua (a discussion about optimization)

    I need to take some decisions about my project, so I've got questions about optimization. I am wondering about when it is reasonable to choose Lua over source code editing. Lua scripts are usually easier to create and to maintain than c++ code, but it is well known that Lua is a slower than C++...
  3. MutantAssassin

    RevScripts Is there any way to call for the default weapon behavior from inside an onUseWeapon script?

    For the moment, I would like to avoid source code editing. The engine which I know well (otserv) is different of TFS in many different ways. Before I start source editing TFS I need to understand what are the capabilities of Lua in TFS, so I can source edit only when it is indeed advisable to do...
  4. MutantAssassin

    RevScripts Is there any way to call for the default weapon behavior from inside an onUseWeapon script?

    Here I am, using those hollidays to get some skills with the new (for me) revscriptsys. For training purposes, I tried to create a simple script which would make the player say "Feel the power of my mighty blade!" everytime that he attacks using a scimitar: local coolSword = Weapon(WEAPON_SWORD)...
  5. MutantAssassin

    Solved What is the correct branch of TFS to keep up with protocol 10.98?

    Not sure if I've got you right, guys. I am aware that this branch won't receive new features, but if I keep fetching from 1.4.1 I can be sure that (at least for a while) I will receive all bug fixes? Is it the branch for that?
  6. MutantAssassin

    Solved What is the correct branch of TFS to keep up with protocol 10.98?

    I just want to be sure. What branch of TFS should I use if I want to keep my own code up with latest corrections of bugs for protocol 10.98? Is it branch 1.4.1, right? Thanks in advance. Cheers, Assassina Mutante.
  7. MutantAssassin

    Merry Xmas!

    A Merry Christmas to everyone!
  8. MutantAssassin

    New: What song are you listening to thread

    Enigma is very good indeed. The return to innocence is a masterpiece.
  9. MutantAssassin

    New: What song are you listening to thread

    I like almost every style of music, even very strange ones. Right now I am listening to Era, which most people would consider quite strange: .
  10. MutantAssassin

    The Forgotten Server 1.4

    I've noticed that the master now uses the newest tibia protocol. Is there already an opensource client which can be used at those protocols? Or the usage of OTCV8 will be mandatory from now on? Cheers, Assassina Mutante.
  11. MutantAssassin

    Is there 12.71 somewhere?

    For the moment I will keep with 10.98 (after all, I am still getting used to TFS), but that might be useful some day. A very good job, @Evil Puncker.
  12. MutantAssassin

    Is there 12.71 somewhere?

    Did @Evil Puncker create a otb with whole content of 12.7 to be used in TFS? That is nice to know. Would you happen to have a link or should I use the "search" feature?
  13. MutantAssassin

    What is this classicAttackSpeed parameter at config.lua?

    I forgot that, most often, the best source to find out something about otserv is the c++ code lol. Thank you for replying, @Evil Puncker. EDITED: Offtopic, why can't I edit my original message? I tried to add the "solved" tag in the title, but I couldn't.
  14. MutantAssassin

    What is this classicAttackSpeed parameter at config.lua?

    Well, the title says it all. I am trying to get used to TFS (currently it is quite different from otserv) and I saw this classicAttackSpeed parameter at config.lua, along with a warning about high CPU usage. The description in there is not very informative. Could someone please tell me what...
  15. MutantAssassin

    Existem BR's?

    O Brasil nem existe. É só assistir o noticiário para perceber que isso daqui não passa de um enorme pesadelo. Em breve acordaremos em nossas camas na Suiça dizendo "nossa, que sonho estranho que eu tive" rs.
  16. MutantAssassin

    OTClient 1.0 (Release)

    I give it a quick try and it worked well here as well. It indeed seems the best open source client so far.
  17. MutantAssassin

    Zenith - A new type of Oldschool

    Well, but otclient (even the one at edubart's repository) works pretty well with protocol 7.7, right? So, players will have a choice to use OTClient if they want it, right?
  18. MutantAssassin

    OTClient 1.0 (Release)

    Congratulations, it really sounds like a very well done job. But I missed a comparison between this fork and the original otclient. Does your client deals correctly with animations from Tibia 10.51+? Like the "chaos acolyte" outfit, which doesn't look well at the edubart's version.
  19. MutantAssassin

    Zenith - A new type of Oldschool

    I have to say that the description of this server has catched my attention as only a few ones have ever done it. It is very hard for me to find time to play, but I might give it a try. What protocol are you planning to use? Will this server be playable with otclient or some old Cipsoft's client...
  20. MutantAssassin

    Solved Issue trying to install ZnoteAAC at linux mint 20.2

    I don't want to be rude, why do you guys keep replying in a thread which was already marked as "solved" and the solution attached? BTW, I am thinking about writing a detailed tutorial explaining how to install tfs + znoteacc at ubuntu based distros, what do you think? I've had a hard time...
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