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  1. LeOnArd0

    NPC not talking

    This is Petros line on the path he indicated. <creature name="Petros" type="npc" looktype="128" lookitem="0" lookaddon="0" lookhead="79" lookbody="10" looklegs="127" lookfeet="127" /> One thing I noticed is that the Npcs.xml in that folder is empty. <?xml version="1.0"?> <npcs />
  2. LeOnArd0

    NPC not talking

    Yes, see:
  3. LeOnArd0

    NPC not talking

    Yes, these are two examples, but there are others with this same problem.
  4. LeOnArd0

    NPC not talking

    Here are two examples: <spawn centerx="32832" centery="32389" centerz="8" radius="2"> <npc name="The Reaper" x="0" y="-1" z="8" spawntime="150" direction="2" /> </spawn> <spawn centerx="33290" centery="32479" centerz="7" radius="1"> <npc name="Petros" x="-1" y="0"...
  5. LeOnArd0

    NPC not talking

    anyone? 😞
  6. LeOnArd0

    NPC not talking

    I took the test, created a new NPC from scratch, imported it into RME, and it didn't work. I changed the RME version, went through the same process, and still no success. It follows the same pattern; when I open the server, it doesn't work. However, if I summon a new one with /s, it works...
  7. LeOnArd0

    NPC not talking

    Hello, good evening! I've got this issue that's been bugging me, and I still can't figure out why. I created an NPC that teleports the player if they meet a certain condition, and everything seems to be working fine. The major problem is that when I add the NPC in the RME, it shows up in the...
  8. LeOnArd0

    TFS 1.X+ Segmentation fault.

    Yeh. I returned it to the original function and it fixed the problem. As I have no idea how to adjust it, I thought it would be better to remove this function from "Exu ra".
  9. LeOnArd0

    TFS 1.X+ Segmentation fault.

    Hello! I'm having an issue that is causing a crash in TFS 1.5 Downgrade By Nekiro. Basically, when I put any "/" in front of text with numbers, it crashes the server. Example: If a player types /a 1 (except for the GM who has access to use it), it crashes the server. I run the GDB, and the...
  10. LeOnArd0

    Lua Soul spend on cast rune if player have storage

    Hello Perfect, I made the changes and it worked. Tks a lot.
  11. LeOnArd0

    Lua Soul spend on cast rune if player have storage

    Sup guys. I have a question (TFS 1.5) My idea is that the player who had a storage 15550, 1, spend 1 soul to cast any rune. If he has 15500, 0, he will not spend soul when casting the rune. I thought it better to add it directly to the function, right? I'm having trouble fitting the rule and...
  12. LeOnArd0

    TFS 1.X+ Yellow Skull TFS 1.5

    Perfect!! It worked now. Thanks a lot for the help!!
  13. LeOnArd0

    TFS 1.X+ Yellow Skull TFS 1.5

    someone? 🥹
  14. LeOnArd0

    TFS 1.X+ Yellow Skull TFS 1.5

    I have a problem with a yellow skull in TFS 1.5 downgrade by @Nekiro I had even commented on the post by @potinho, but in order not to disturb his solution, which is from another version, I decided to create this topic. My test is: Player 3 (Orange) - Attack Player 1 (get white skull) Player...
  15. LeOnArd0

    TFS 0.X [OTX 2] Yellow skull bug

    I tried many things here and none of them worked :(, I'm a failure at this.
  16. LeOnArd0

    TFS 0.X [OTX 2] Yellow skull bug

    I tried to come up with something here, but it didn't work. Have a suggestion to change this part of the code? if (getSkull() == SKULL_NONE) { addAttacked(targetPlayer); targetPlayer->sendCreatureSkull(this); } else if (!targetPlayer->hasAttacked(this)) {...
  17. LeOnArd0

    TFS 0.X [OTX 2] Yellow skull bug

    I understand. But wouldn't that solve just the visual part? A yellow skull would not appear, however, p2 could be killed in that period by p3 without him getting frag, right?
  18. LeOnArd0

    TFS 0.X [OTX 2] Yellow skull bug

    I tested here, but it doesn't work. My test is: Player 3 (Orange) - Attack player 1 (get white skull) Player 1 (Blue) - Attack player 2 (get white skull) Player 2 (Black) - Attack player 3 (get yellow) Until then, everything is fine. Player 3 stops attacking and player 1 is attacking...
  19. LeOnArd0

    TFS 0.X [OTX 2] Yellow skull bug

    I have the same issue on TFS 1.5 downgrade from Nekiro.
  20. LeOnArd0

    [TFS 1.3] Small Autoloot

    This is perfect! Great work, thanks for contribuition.
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