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  1. Zyntax

    NPC Guard NPC v0.1 (1.0, should work for 0.3.X)

    Wow, didn't think someone would really use that. Nice to see it's still worthy
  2. Zyntax

    [TFS 1.0] Changing Lights Within An Area

    change your lines to this: <event type="think" name="CrestonBar" script="creston bar.lua"/> and us onThink instead of onLogin function onThink(cid) and it will work :D
  3. Zyntax

    SOLVED [TFS 1.0] Spell Take SoulPoint Every 1 Sec to be Active

    switch those 2 lines doSendMagicEffect(getThingPos(cid), 14) if getPlayerSoul(cid) >= 4 then should be if getPlayerSoul(cid) >= 4 then doSendMagicEffect(getThingPos(cid), 14)
  4. Zyntax

    [TFS 1.0] Changing Lights Within An Area

    wanna post what you did exactyl? maybe there's something in the XML thats not working?
  5. Zyntax

    [TFS 1.0] Changing Lights Within An Area

    make it a creatureevent, Register it at Login.lua and it should work for every character. wild guess :D EDIT: If you do a globalevent then you have to execute the Event AND stand in the area for it to work. if you want to let it happen as soon as a Player walks into the bar, then its a...
  6. Zyntax

    NPC Guard NPC v0.1 (1.0, should work for 0.3.X)

    Sure Thing, ill add a Chance to make the Monster/Player be paralyzed. Uhm, I'm Zyntax, but never mind that, I'll make a check for summons and let the guard dont touch them :) Thanks for your Input ! Keep it coming!
  7. Zyntax

    Problem with stun script

    Why not Scripting a spell?
  8. Zyntax

    NPC Guard NPC v0.1 (1.0, should work for 0.3.X)

    Thanks :) If you want anything to be added just tell me and I'll try to do it :P
  9. Zyntax

    Lua [TFS 1.0] If Player Is In Battle

    if not (getCreatureCondition(cid, CONDITION_INFIGHT)) then if the Player is not in fight, then work, else ... what you want ^^
  10. Zyntax

    Help with Fear spell please!

    Did you replace if isPlayer(target) to if isPlayer(cid) ? You need to check for the person who's losing health now, not the attacker! like this: function onStatChange(cid, target, attacker) if isPlayer(cid) then -- If player is under fear spell if getPlayerStorageValue(cid, fearStorage) >...
  11. Zyntax

    How popular are you?

    5/10, seen you around sometimes :P
  12. Zyntax

    Help with Fear spell please!

    onStatsChange(cid, target, attacker) event type="statchange" if im not mistaken :P
  13. Zyntax

    Help with Fear spell please!

    just replace onAttack with onStatsChange() and edit the creaturescripts.xml from "attack" to "statchange" this should do it CAUTION: My guess is that the Player will be freed of the fear Status if he loses HEALTH ! if he dodges 2 attacks or they are blocked then he will remain in the fear...
  14. Zyntax

    Solved Remove item which has been created in 10 minutes

    Change doPlayerSendTextMessage(getThingfromPos(c.PlayerPos).uid, 22, "FIGHT!") to doPlayerSendTextMessage(getThingfromPos(c.newPlayerPos[i]).uid, 22, "FIGHT!") you teleport the Player away, so you wont get an UID from the old pos, you have to get the Player from the new pos
  15. Zyntax

    Windows Money bug

    Then you're not using TFS1.0 or TFS0.3.6 Check your svn again. Or maybe the function is bugged in that release... either way, download and compile (or just download) another source
  16. Zyntax

    Help with Fear spell please!

    I think you should use onStatChange() since onAttack will be triggered as soon as you "click" the target resulting in the problem you have now :) do StatChange and it will work!
  17. Zyntax

    Summon auto Attack

    be Aware that if you use the script @Printer posted your summons will go on a rampage. I'm not even sure if it will follow the CreatureMaster, because it checks for new Targets, if appear, attack. What's the catch with that script Printer?
  18. Zyntax

    best distro

    Scripting an account manager for 1.0 isn't really an advanced task tbh. Anyone could do it if you ask nicely :) (besides, just download znotes AAC, it's a well written and easy to implement AAC, copy/paste, edit SQL settings, done)
  19. Zyntax

    NPC Guard NPC v0.1 (1.0, should work for 0.3.X)

    Hm, very good question. It should actually work for TFS0.3, if you have "getSpectators" you're fine!
  20. Zyntax

    Help with Fear spell please!

    I suppose you need the "blind" spell for TFS0.3.6? If yes, then here's a way to do it: onCastSpell -> use a loop to move the player every 1sec, set a storage value 1, if storage still 1, move him again and so on UNTIL onAttack(creaturescript) if attack = true, remove conditions, set storage...
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