Look, If i USE THIS:
local function doPene(cid, item)
local x = getItemAttribute(item, "poke")
doCreatureSay(cid, x or "not an attribute.", TALKTYPE_SAY)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local slotItem = getPlayerSlotItem(cid, 8).uid
if slotItem ~=...