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    How to make an action that breaks other action.

    Well if you want to only stop one event then you could just store the event id in a storage.
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    How to make an action that breaks other action.

    Well kokoko the addevent() would make it a loop but not a tight loop like calling while.But the way I was thinking is one event that look's in the background for each player setting a storage value for how long they have been idle and weather they are idle or not.Also if you need other things...
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    How to make an action that breaks other action.

    Well have a onthink event on the creature that always checks the player direction, position and I guess a few other things depending on if you want to check them. have 1 storage value for weather afk and 1 storage for counting the seconds between actions. then based on that seconds of...
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    A challenge for pro scripters

    Ok sry I was tired last night i edit my post and put a little bit more in to it.
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    [Script] PACC per hours... not days !

    Well searching the many archive's I figured out how to use the onthink events have to be registered threw onlogin but its not a burden. add to creaturesscripts.xml <event type="think" name="think" event="script" value="premcount.lua"/> In the scripts create a file called...
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    A challenge for pro scripters

    Well its pretty straight forward from what slawken is saying. make the new command /killlist or wahtever and make the lua file and copy deathlist from it then take and replace: This local deaths = db.getResult("SELECT `time`, `level`, `killed_by`, `altkilled_by` FROM `player_deaths` WHERE...
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    Request Npc Fix.

    A little more detail on the error
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    Stealthy Steal Help

    Well not sure if this will work but Change: crys = getPlayerItemCount(target,2160) goldTaken = math.random(0,gold) platTaken = math.random(0,plat) crysTaken = math.random(0,crys) doPlayerRemoveItem(target,2148,goldTaken) TO: crys = getPlayerItemCount(target,2160) goldTaken =...
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