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  1. Chev

    RevScripts TFS 1.3 Problem Vip System

    ups
  2. Chev

    Lua [TFS 1.3] NPC needs 2-3 items to grant player access

    NPC: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  3. Chev

    how to remove skulls from sources tfs 1.3 12.61

    https://github.com/otland/forgottenserver/blob/master/data/creaturescripts/scripts/droploot.lua
  4. Chev

    Lua TFS 1.3 Spell upgrade

    You can use this npc, just change "spellname" to spell's "name" (not words) local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid)...
  5. Chev

    Lua Spell that pull monster (single target)

    You just forget define 'combat' so script try to call globall "combat" value. local combat = Combat()
  6. Chev

    TFS 1.3 + data Linux problem

    Prawdopodobnie zostały zmienione biblioteki (nowsza/inna wersja). Proponuje poczytać na temat kompilacji na poszczególne platformy tutaj: otland/forgottenserver (https://github.com/otland/forgottenserver/wiki/Compiling-on-Ubuntu) lub nawet nawet podobne tematy wyświetlane poniżej: "Similar threads"
  7. Chev

    TFS 1.3 + data Linux problem

    Ah i see the problem now Linux file system isnt same like windows Folder "monsters" and "Monsters" is 2 difrent for linux in monsters.xml you have few file location like "/data/m1.xml and some like "Data/m2.xml" <monster name="Glooth Golem" file="Machines/glooth golem.xml" /> <monster...
  8. Chev

    TFS 0.X Pull/Push spell adjusts

    for _, config in ipairs(spell.config) do If you have 'n' configs script do it 'n' times [1] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 3, 1, 0, 0}, {0, 0, 1, 1...
  9. Chev

    TFS 1.3 + data Linux problem

    Looks Like your server don't support 10.98 or data is incomplete/corrupted 1612467126 Server is compiled correctly but you got mamy warrnings abut missing monsters/spells/monster's spells/missing sprawn positions etc...
  10. Chev

    Lua 1.2 - throw "open trap" from inventory

    return false? Show both scripts then I'll help you
  11. Chev

    AAC Geisor acc problems on install

    x:\Y\htdocs\config\config.ini install = "yes" server_path = "X:\\OTS_PATH\"
  12. Chev

    Lua [TFS 1.3] Door requirements

    Replace || to "or"
  13. Chev

    Lua [TFS 1.3] Door requirements

    I see that problem. Try: function onUse(player, item, fromPosition, target, toPosition, isHotkey) local itemId = item:getId() local access = 0 --quest door local qDoorAid = 1200 --to see description lvl 200 required local qdoorUid = 123456 -- your door uniqueId...
  14. Chev

    Lua [TFS 1.3] Door requirements

    This door require change actionId. function onUse(player, item, fromPosition, target, toPosition, isHotkey) local qDoorAid = 123456 --quest door actionid (anyway can be used for storageId) local qDoorItemReq = 2145 --item required local qDoorlvl = 200 --quest door lvl local...
  15. Chev

    setCombatFormula TUTORIAL

    This tutorial help you to understand formula of spells... setCombatFormula(combat, type, min_a, min_b, max_a, max_b, min_lvl, max_lvl, min_mlvl, max_mlvl, min_dmg, max_dmg) combat - object of combat :) type - type of formula (FORMULA_LEVELMAGIC, FORMULA_SKILL, FORMULA_VALUE)...
  16. Chev

    Mw charge

    items.xml <item id="1499" name="magic wall"> <attribute key="type" value="magicfield" /> <attribute key="decayTo" value="0" /> <attribute key="duration" value="20" /> </item>
  17. Chev

    Fix/Patch [8.62] The Forgotten Server 0.3.6 (Crying Damson)

    Argh wrong link, updated.
  18. Chev

    Server Error!

    root without password... it's default names of config... so sry... you must configure config.lua <pokerface>
  19. Chev

    When up level take mp/hp full.

    Creaturescipt: function onAdvance(cid, skill, oldlevel, newlevel) if (skill == SKILL_LEVEL) then doCreatureAddHealth(cid, (getCreatureMaxHealth(cid) - getPlayerHealth(cid))) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) end return true end
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