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I've already looked in several places, I found several articles about it, but none of them solved it, does anyone know how I can make both the "soul" and the "skills" go from 256 in the client? I know that on the server it passes, because it appears that I advanced to skill 300+, but on the...
On codeblock try:
The C compiler identification is GNU 6.3.0
The CXX compiler identification is GNU 6.3.0
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working C compiler: C:/MinGW/bin/gcc.exe - skipped
Detecting C compile features
Detecting C compile features -...
I would like to ask for help to add a button at the end of each skill that when clicked calls a talkaction, a button like this:
It would be like:
Magic Level 10
Fist Fighting 10
and so on....
skills.lua
local skillsWindow = nil
local skillsButton = nil
function init()...
I would like to know if it is possible to add the middle mouse button in tfs0.4 rev3777 on Ubuntu 14.04, so that when it is clicked, if it has some summon, send it to where it was clicked
I know there are pokemon script, but I wanted it that way
i has done it on player.cpp
void Player::onWalk(Direction& dir)
{
Creature::onWalk(dir);
setNextActionTask(NULL);
setNextAction(OTSYS_TIME() + getStepDuration(dir));
if(getSummonCount() > 0)
{
if(!getCreature()->getAttackedCreature())...
creature.h: In member function ‘virtual void Monster::onThink(uint32_t)’:
creature.h:507:12: error: ‘uint32_t Creature::eventWalk’ is protected
uint32_t eventWalk;
^
monster.cpp:636:48: error: within this context
else if(master != followCreature && master->eventWalk != 0)...