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  1. Hernest

    Lua onSay on any word

    anyone?
  2. Hernest

    Lua onSay on any word

    Hi, is it possible to make a talkaction which execute on any string? Something like <talkaction words="*" />? TFS 0.4
  3. Hernest

    Anti-clone

    Hello, sometimes players are crashing server with strong DDOS and then they are cloning items. Months ago I saw a solution, but now I can't find it. It was like: every item got uniqueid in database. Maybe someone have this system? TFS 0.4 3884
  4. Hernest

    Bigger damage vs monsters

    Made this: function onStatsChange(cid, attacker, type, combat, value) if isPlayer(attacker) then if type == STATSCHANGE_HEALTHLOSS then doPlayerSendTextMessage(attacker, 19,"message") end end return true end But the server is still crashing when it's...
  5. Hernest

    Bigger damage vs monsters

    @496815 I took your code, changed a bit to this: function onStatsChange(cid, attacker, type, combat, value) if isPlayer(attacker) and isMonster(cid) and type == STATSCHANGE_HEALTHLOSS then print("x") if getPlayerStorageValue(attacker, 15600) == 1 then print("y")...
  6. Hernest

    Decreasing exhaust?

    @BUMP Do you know where can I find exhaust in source? It's tfs 0.4
  7. Hernest

    Decreasing exhaust?

    Is there any way to decrease exhaust for spells? Only when the storage is equal to 1 or something, so changing in spells.xml isn't a solution. The idea is a rune which is decreasing spells exhaust for some time.
  8. Hernest

    Bigger damage vs monsters

    Hi, is there any way to boost player damage vs monsters? For example if storage==1 then damagevsmonsters = damagevsmonsters * 2 TFS version doesn't matter.
  9. Hernest

    npc+backpack system trade

    Wow, @496815 nice piece of code. If can I ask you for one more thing, is there any chance to simulate npc's backback with items, like on the video?
  10. Hernest

    [TFS 1.2/1.3] Free scripting service

    something like this ;p
  11. Hernest

    npc+backpack system trade

    Looking for something like this It can be for every protocol of tfs
  12. Hernest

    8.6 npc+backpack system

    I am going to make something like this:
  13. Hernest

    8.6 npc+backpack system

    I am looking for something similar, do someone know from where can I get it? When there isn't available script like this I would like to know any method to open backpack which isn't near player/on player.
  14. Hernest

    Lua TFS 0.4 paralyze field

    Anyone?
  15. Hernest

    Lua addevent small problem

    Forgot to say that it is tfs 0.4
  16. Hernest

    Lua addevent small problem

    I want to remove item from a tile after x seconds. function onAddItem(moveitem, tileitem, position) local uidd = moveitem.uid addEvent(doRemoveItem, 3*1000, uidd) end [21:47:56.373] [Error - MoveEvents Interface] [21:47:56.373] In a timer event called from: [21:47:56.373]...
  17. Hernest

    Lua TFS 0.4 paralyze field

    Hello, I am making a rune like poison bomb, but those summoned fields are paralyzing/slowing creatures. To make this paral work I have to connect aid/uid with fields. Any ideas how to create fields with aid/uid via CombatObject? local combat = createCombatObject() setCombatParam(combat...
  18. Hernest

    Compiling 7.6 avesta

    Got it compiled, thank you @Peonso for support. Close this thread.
  19. Hernest

    Compiling 7.6 avesta

    Okay, I decided to try with othire. First of all I made ./autogen.sh then ./configure.ac and here is a problem First lines of configure.ac: # -*- Autoconf -*- # Process this file with autoconf to produce a configure script. AC_PREREQ([2.50])...
  20. Hernest

    Compiling 7.6 avesta

    Hello, I'm looking for a small guide/help with compiling avesta engine on 7.6 from this thread. Debian 8, got some libraries, I'm able to compile tfs 0.4 8.6 on this dedicated server but I can't figure out how to compile Avesta, thanks for tips :D
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