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  1. J

    Lua [NPC][TFS 1.x] Adding trade items after quest

    My problem is that I want to make NPC trade with players only with specifik storage value (after finishing some quest) but my code is not working. local function greetCallback(cid) if isPremium(cid) then npcHandler:say("you are premium", cid) -- only check if...
  2. J

    Solved [TFS +1.0] Global Storage Value

    Is there something like global storage value in tfs 1.0 or later? On 0.3.6+ was something like setStorage and i could save things, that all players can do. For example event or raid would start if players will sell 100 rings of the sky. I was using global storage value for things like that...
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