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  1. E

    Item always drops

    Hello, I am trying to do an item that drops when the player dies, even if it is with AOL, but still can not, someone could help me, please. Thank you very much
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    Lua Stamina

    Good afternoon, someone can tell me where I change the time to rise stamina. I wish the player ganhase 2 minutes of stamina for every 10 minutes offline. is thus in my config.lua - Stamina rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12...
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    Lua /mode

    When I use the command / mode optional, my server is no-PvP, so far so good. But the players who are in RED, BLACK Skull, if they log out the skull go away and when I use the command / mode open the skulls no return. Anyone know how to fix? Google used to write the message, sorry for...
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    Itens.xml

    Hello, good afternoon. Sorry for my English, I used google to do this topic. Feel like taking a itens.xml doubt about my "fireborn giant armor"is not showing in describing the fire protection "protection +10% fire," I tried several ways to fix, but could not, someone tell me if this is a BUG...
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    Compiling War System

    My war system is always adding the fragment to the first guild that invites the enemy to war, even dying or killing, other frags are counting correctly. Anyone know how to resolve this error? Thanks!
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    Compiling Erro compilando "rev 4260"

    Hi, Good Afternoon. First I would like to apologize because I can not write in English, so I used google. Let the error. When I'm compiling the sources, the following error: In static member function `static std::string Item::getDescription(const ItemType&, int32_t, const Item*...
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    Lua PVP arena

    Sorry if I write wrong, it's because I'm from Brazil and I can not write well in English. I wonder if you how to fix the bug in the TFS onPreparedeath to 0.3.6. The script runs but dies when the player does not add health. Thank you.
  8. E

    Arena pvp

    helo people, i'm new here, I'm sorry if I posted wrong Direct questions :) I created an arena pvp, only for the players play, but, when a player dies back to full mana example: player enter in arena (mana= 50% of the total) after death (mana= full) Is to stay with the mana...
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