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  1. S

    Get oldlevel and newlevel like onAdvance with onDeath?

    Yea the thing is, i don't know what arguments onDeath have, so storage then, thx :P
  2. S

    Get oldlevel and newlevel like onAdvance with onDeath?

    Any way to get oldlevel and newlevel but with onDeath??
  3. S

    A choice from ModalWindow can by change/update?

    THANKS!! this gonna help me a lot with some things.. :P solved.
  4. S

    A choice from ModalWindow can by change/update?

    Thanks!! works like a charm.. but i have this error: Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/modalwindowhelper.lua:onModalWindow data/lib.lua:158: attempt to index local 'newWindow' (a nil value) stack traceback: [C]: in function '__index'...
  5. S

    A choice from ModalWindow can by change/update?

    You mean recreating it in a function outside the main script? because i write it in talkations
  6. S

    A choice from ModalWindow can by change/update?

    Only want to know if a choice can by update lets say if i click a EnterButton and reopen the modalwindow? witchout restarting the server.
  7. S

    My Own OT Project (Unnamed)

    Il Knight: 1 The 2 handed shield, its only in a defensive way, no to kill someone with it xD. In fact, im thinking remove all damage if have a a 2 hands shield. 2 Base of tibia, its 10.x i really don't fully like any version.. all have something i need for my project. 3 Monetary system its only...
  8. S

    My Own OT Project (Unnamed)

    # FEATURES Recreating the game, based on modern mmorpg's such as world of warcraft and moba's like league of legends. Possibility of better strategies in Bosses/Raids/Quests/PVP/Hunts. Each class can use support spells both in itself and in other players (Buff). Potions of HP and MANA will have...
  9. S

    onHealthChange CONDITION_REGENERATION its not part of ORIGINS?

    I want to know if condition_regeneration can by detected as ORIGIN_CONDITION? or ORIGIN_SPELL?
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