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  1. jlnunez89

    [data conversion/capture] Monster file conversion to JSON.

    Starting bounty: $25 USD Looking for someone to merge/convert all the monster files from CipSoft (only .mon- there are 159) and complement them with those from a 7.7 distribution like Nostalrius, into Fibula's JSON format (link to example below). I don't really care how you do it (you could...
  2. jlnunez89

    Strength spell action in .mon files

    Does anyone know how to interpret the Strength spell action in some of the tibia mon files? My best guess is something like Strength (int skill, int base, int variation, int durationSeconds) but I figured I'd rather ask around. Thanks!
  3. jlnunez89

    Identifying OTClient vs Tibia vanilla client on login?

    Heyo, does anyone know of an easy way of categorizing the agent (i.e. the client) into OTClient / Vanilla on player login? I've observed, at least for client 7.72 that there are 92 trailing bytes [0] after the password on a a Player login in packet. I've went through some distro sources but...
  4. jlnunez89

    7.7 damage and spell formulae

    Hi, Im looking for any documentation on the damage and spell formulae of version 7.7. I'm aware of the wiki at Formulae which clearly states: Which makes them unfit to use, either because they are not the same as 7.7 or there is no evidence that I know of to know these are the same in 7.7...
  5. jlnunez89

    Logging every connection session?

    Hi, As I continue to make progress on my C# remake of the 7.7 cip engine, I wanted to run by the community the following to see the perception and general sentiment: I'm planning to log each connection session (all bytes sent/received) and store them for a couple of days at least, for all...
  6. jlnunez89

    CPU/memory usage measurement.

    Hi. If anyone would be so kind as to measure their current CPU usage of a TFS (vanilla) distribution, single player, no movement at all. I want to compare it to the implementation I'm creating in C#. If you happen to have the measument of this setup's memory using tibia map as well, that would...
  7. jlnunez89

    Proper server launch?

    I'm currently implementing a server engine, entirely in C#, that uses the cip files released a while back (meaning version 7.7). It will have some unique game features I'll also showcase given its time, and I'm also building a lot of telemetry on server data to make reports and detect patterns...
  8. jlnunez89

    [U.S.A.] RealOts Random Server [7.7]

    Welcome to our Random "OpenTibia" PvPe server! This is "RealOTS" hosted on Azure, so it *should* be fast as hell for anyone :) Think of it as a real Tibia Test Server, for version 7.7. This is the basic concept: You create a website account. Create an In-Game account by choosing an In-Game...
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