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  1. F

    Random area

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  2. F

    Random area

    This is my intention: bms = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, math.random(0, 1), 0, 0}, {0, 0, math.random(0, 1), 0, 0}, {0, 0, math.random(0, 1), 0, 0}, {0, 0, math.random(0, 1), 0, 0}, {0, 0, math.random(0, 1), 0, 0}, {0, 0, 2, 0, 0}, } but the area is not reloaded all...
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    Random area

    yes, sorry for my bad english.
  4. F

    Random area

    I have an area like this: bms = createCombatArea{ {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 2, 0, 0}, } and i wish all tiles with 1 had 50% chance of being caught thanks.
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    Random area

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  6. F

    Random area

    How can i get a math.random in a spell area? Thanks.
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    Empty Tiles

    local del = {'460', '1022', '1023'} local updown = {'1', '3'} function onStepIn(cid, item, frompos, item2, topos) if getPlayerStorageValue(cid, 17000) <= 0 then doTeleportThing(cid, topos, false) doRemoveItem(getTileThingByPos(frompos).uid, 1) if isPlayer(cid) then doPlayerSendCancel(cid, "You...
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    Empty Tiles

    Thanks for information, but i have a flying system and i need to walk on empty tiles =[.
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    Empty Tiles

    Where I edit the source code to can walk on empty tiles? Thanks
  10. F

    Monster defense

    Hi guys, how can i add a percent monster defense? When i do this using onStatsChange a bug appears, is impossible to kill the monster. =]. Someone can help me?
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    Monster attacking other

    Thanks for all. With some changes the code worked perfectly.
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    Monster attacking other

    When i try to compile this code i receive this error: In member function 'virtual void Monster::drainHealth(Creature*, CombatType_t, int32_t)': 136 monster.cpp expected ',' or ';' before 'if' 1489 monster.cpp expected '}' at end of input 1489 monster.cpp *** [obj//monster.o] Error 1
  13. F

    Monster attacking other

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  14. F

    Monster attacking other

    But is a pokemon server, players will attack wild pokemons with a area spell. =[
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    Monster attacking other

    The monsters of my server are attacking each other when they use area spells. How can i solve this? Thanks.
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    Solved [C++] Server Error

    EDIT: OMG, this error continues. The crash is on client. -- I found the error. Solved. Once more thanks all.
  17. F

    Solved [C++] Server Error

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  18. F

    Solved [C++] Server Error

    I'm making a pokemon server, and i added the following code in combat.cpp so that the player could not attack your summon. if(attackerPlayer == target->getMaster()) return RET_YOUMAYNOTATTACKTHISCREATURE; All right, the program was compiled, but when i try to attack a wild...
  19. F

    Limit of combat types

    Is 15 the limit of combat types in the TFS 0.3.6? Have anyway to change this limit? Thanks.
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