• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

bleeding

  1. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    How am I suppose to do that? I was looking on movements folder, I couldn't understand how it works. I don't know if I should do that in C++, in Lua or in both. Is there some way of adding bleeding condition in C++ (I just found it in the lua file for the bleeding spell)? Cause I know I can...
  2. Lay

    [TFS 1.3] (Weapons) Bleeding: ignore race(undead etc) or ignore monsters.

    Hey, ye its me again. I made something like this: local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1) combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0) local...
Back
Top