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How am I suppose to do that?
I was looking on movements folder, I couldn't understand how it works.
I don't know if I should do that in C++, in Lua or in both.
Is there some way of adding bleeding condition in C++ (I just found it in the lua file for the bleeding spell)? Cause I know I can...
Hey, ye its me again.
I made something like this:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1)
combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0)
local...