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TFS version: 1.4.2
How can I make chance accepts decimal numbers? I am trying to use from 0.1, 0.2, 0.02, 5, 7, 30, etc.. and up to 100 like it is.
I tried to divine chance / 1.0 and then multiply it below * 1.0 but that didn't work.
if (casterPlayer->getHealth() < casterPlayer->getMaxHealth())...