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Hello there
I have a doubt in the following verification inside the function Game::combatChangeHealth from game.cpp:
if (damage.origin != ORIGIN_NONE)
{
const auto& events = target->getCreatureEvents(CREATURE_EVENT_HEALTHCHANGE);
if (!events.empty())...
hello otland guys
It happens that I want to delete 2 messages that appear to you when you die both in the game and in the Serverlog and it is about the mana
I leave some videos to explain myself better
Could someone tell me which line I should edit so that the message stops appearing
Beforehand...
I want to block push if player if player has a storage, on sources.
I tried many times, but still, i didn't get.
Storage: 9362905 == 1
GAME.CPP (playerMoveCreature):
void Game::playerMoveCreature(Player* player, Creature* movingCreature, const Position& movingCreatureOrigPos, Tile* toTile)...
Hello guys!!
Im starting a WAR OT this week and im wondering if people know how to fix push.
I mean the push when you are 2sqm from a player then you run to him and push, that is instantly push. It works and I can push people fast without any delay when im 2 sqm from them. But when Im 2 sqm...