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melee

  1. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    How am I suppose to do that? I was looking on movements folder, I couldn't understand how it works. I don't know if I should do that in C++, in Lua or in both. Is there some way of adding bleeding condition in C++ (I just found it in the lua file for the bleeding spell)? Cause I know I can...
  2. Misterion

    Lua Limit spell range when targeting

    EDIT: I forgot, im using TFS 0.3.6 I know it sounds like a simple question but it's for a custom spell, where the caster becomes invisible and sneaks up on the enemy when he clicks to attack. I wonder if there is any function to activate this only if the enemy is melee. Explaining the spell...
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