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moveevent

  1. G

    [TFS 1.4] Add conditions while on a "training" tile

    Whilst trying to figure out the RevScripts I did a thing, useless but a thing. :D Adds conditions onStepIn and remove conditions onStepOut. using aid or item id if prefer, I left the code in for it. data/scripts/movements local critHitConfig = { CRIT_HIT_CHANCE = 50, CRIT_HIT_AMOUNT = 500...
  2. falls13

    FLOOR REMOVING STONE

    SOMEONE WOULD HAVE A SCRIPT, OF FLOOR THAT REMOVES STONE AND AFTER TIME SHE APPEARS AGAIN.
  3. Aldo Axel

    C++ By getting 4 storages you get another storage

    Greetings, my request now is when a player get 4 storages, Storage 1: 9000 Storage 2: 9001 Storage 3: 9002 Storage 4: 9003 Automatically get another storage New Storage: 9004 I mean when they have those 4 storages, give him another new storage. Please, thank ya.
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