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networkmessage

  1. Switch

    C++ Crash when reloading creaturescripts

    I'm trying to pass an "NetworkMessage" in creaturescripts, everything works perfect, but when I try to reaload the creaturescripts the server goes down Follow the code snippet I added void CreatureEvent::executeOpcode(Player* player, uint8_t recvbyte, NetworkMessage& msg) {...
  2. srjean

    Error network conection

    Hello, I'm new here and I'm asking for help to solve this error in the screenshot Does anyone know how to fix it? Message> Connection timed out Either your networks are failing or the server is offline Connection timed out (ERROR 110). Since I've added support! ERROR \ /
  3. Erexo

    C++ How to peek at server/client messages

    I'm learning about how exactly client/server works and I've figured out that server is sending a message that's starting by a "type" byte, for example if message received by client start's with 0xAC it will be a channel message etc. I understand that, but I dont understand how TFS devs figured...
  4. whitevo

    Solved close channel network message

    Can i use network message to close a channel 10? I tried something but client keeps crashing working solution: local msg = NetworkMessage() msg:addByte(0xB3) msg:addU16(0x0A) -- channelID in ASCII msg:sendToPlayer(player) msg:delete() void...
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