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onkill

  1. kuhi

    Lua onKill not working with test script?

    I'm trying to make an onKill event script just for learning: function onKill(cid, target, lastHit) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "On script") return true end It's very simple, and I don't know why it's not working... no errors in console neither other...
  2. Lay

    [TFS 1.3](Creaturescripts) onKill: When one boss died next one will appear after 1h.

    Hey, I tried but. . . arrrrr Need something looks like: local respawnTime = 60 * 60 * 1000 local config = { ['test1'] = {position = Position(1000, 1000, 7), monster = 'test2'}, ['test2'] = {position = Position(1000, 1000, 7), monster = 'test3'}, ['test3'] = {position =...
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