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Ok so I was tinkering around with ideas to take away the edge given to cavebotters over players who play. One idea came that came about was a limit on killing monsters instead of the broken stamina system.
I asked for some ideas on which way would be best for optimization here and ultimately...
How can you assign onSpawn function to one monster? Specifically in creaturescripts like this:
<script>
<event name="myScript"/>
</script>
I have something similar in mind to onPrepareDeath, i.e. onPrepareSpawn. It checks if certain item is in the area, if so; prevents spawn of the monster
Hi. I've seen some "onSpawn" functions to TFS 1.0 and other versions, but none seems to work correctly on 0.3.6, so i've created my own and am posting here, may help someone.
Some people made the "onSpawn" from HERE work, but only when the monster RE-spawn. So, you have to kill him so he...