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Hello everyone, everything good? I have a critical hit chance, critical extra damage and dodge system per level on my server (all per storage). I would like to place this information in the skills bar, just below the fishing skill. I believe I will need to use extendOpcode, could anyone help me...
Hello, good afternoon.
I'm learning to modify modules. The following post caught my attention:
https://otland.net/threads/change-shader-onpositionchange-player-newpos-oldpos.282412/#post-2706209
modify it a bit. I attach the code at the end:
and Works .
I don't have an updater on the...
hello I need to send information from the server to otclient, this information would be to update the name of a summon, I still don't understand mt well about opcodes, I made a code but it doesn't work
SpectatorVec spectators;
g_game.map.getSpectators(spectators...
Hello, Im trying to create a 8.6 cooldown bar based on opcodes. My server has some storages used as cooldowns
E.G:
function onCastSpell(cid, var)
local Exura = 23067
if exhaustion.check(cid, Exura) == false then
exhaustion.set(cid,Exura, 2)
return doCombat(cid, combat, var)
else...
How do they work?
How do I use them?
I need to send a new information (like player attack speed) to the client.
Can someone give me a simple example of a custom extended op code working?
Or teach me the theory.
Hi guys,
I am trying to implement Extended Opcodes in my otc/server.
Im using this system from @BeniS:
Extended Opcodes (Server Side)
The opcode source it works correctly, but the script .LUA no.
My code extendedopcode.lua is:
function onExtendedOpcode(cid, opcode, buffer)
local...
So, I'm trying to use OTClient on my otserver, but every time I try to use a weapon or a spell that uses distance effects, I get this error on OTClient console:
ERROR: ProtocolGame parse message exception (8 bytes unread, last opcode is 0, prev opcode is 133): unhandled opcode 0
Also, after...