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opcode

  1. potinho

    TFS 0.X [OTCv8] Add new skill on skill tab reading storage value

    Hello everyone, everything good? I have a critical hit chance, critical extra damage and dodge system per level on my server (all per storage). I would like to place this information in the skills bar, just below the fishing skill. I believe I will need to use extendOpcode, could anyone help me...
  2. Error 502

    OTClient [1.5] [Mehah] Correct way to call ExtendedOpcode, take json_data in another function

    Hello, good afternoon. I'm learning to modify modules. The following post caught my attention: https://otland.net/threads/change-shader-onpositionchange-player-newpos-oldpos.282412/#post-2706209 modify it a bit. I attach the code at the end: and Works . I don't have an updater on the...
  3. F

    C++ how to send opcodes from server to otclient 1.3

    hello I need to send information from the server to otclient, this information would be to update the name of a summon, I still don't understand mt well about opcodes, I made a code but it doesn't work SpectatorVec spectators; g_game.map.getSpectators(spectators...
  4. elnelson

    Showing cooldowns (storages) on OTC

    Hello, Im trying to create a 8.6 cooldown bar based on opcodes. My server has some storages used as cooldowns E.G: function onCastSpell(cid, var) local Exura = 23067 if exhaustion.check(cid, Exura) == false then exhaustion.set(cid,Exura, 2) return doCombat(cid, combat, var) else...
  5. Togu

    TFS 1.X+ Extended OP Codes

    How do they work? How do I use them? I need to send a new information (like player attack speed) to the client. Can someone give me a simple example of a custom extended op code working? Or teach me the theory.
  6. S

    Extended OPCodes OTClient and TFS

    Hi guys, I am trying to implement Extended Opcodes in my otc/server. Im using this system from @BeniS: Extended Opcodes (Server Side) The opcode source it works correctly, but the script .LUA no. My code extendedopcode.lua is: function onExtendedOpcode(cid, opcode, buffer) local...
  7. Z

    OTClient Unhandled Opcode

    So, I'm trying to use OTClient on my otserver, but every time I try to use a weapon or a spell that uses distance effects, I get this error on OTClient console: ERROR: ProtocolGame parse message exception (8 bytes unread, last opcode is 0, prev opcode is 133): unhandled opcode 0 Also, after...
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