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Hello otland community, I have a question, on my Tfs 0.4x otx 7.4 server, the uh does not remove the paralyze, how can I configure so that when I throw an uh it removes the paralyze?
Can someone help me? the monsters on my server that have paralyze magic are also attacked by their own spell.
Example: Medusa, Hydra, Serpent Spaw...
medusa.xml seems to be all right, does anyone know how to fix this?
My server is alkurius
<?xml version="1.0" encoding="ISO-8859-1"?>
<monster...
I've made script for paralyze rune but i have one problem.
This script requires target to calculate how much speed it has to decrease.
Problem is that you can't throw rune without targeting someone. Example: you won't be able to use rune through battle list.
Does anyone know better way to find...
"exevo gran mas vis" para "exevo gran mas ina"
não funciona o paralyze ...
(my distro is The OTX Server Version: (2.X.S - 4) Otserver 7.72)
my code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatFormula(combat...
Hi, i'm trying to make a paralyze rune like Tibia Rl, this should work as follows:
If the player have equipment that increases the speed, for example prismatic armor, grasshopper legs, boots of haste, time of ring, etc.
Then the paralyze rune must decrease speed to 40, and if the player does...
Hi, I need paralyze delay like in real tibia.
This script Spell - Paralyze Rune (just like in RL), delay added is fail because i don't have data.lua
Maybe if player is paralyze then can't cast spells for 1,5 second? Is this posible to write in lua?
tfs 0.4 3777
paralyze rune.lua
local combat...