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protocolgame

  1. Erexo

    C++ How to peek at server/client messages

    I'm learning about how exactly client/server works and I've figured out that server is sending a message that's starting by a "type" byte, for example if message received by client start's with 0xAC it will be a channel message etc. I understand that, but I dont understand how TFS devs figured...
  2. danio4don

    Error Protocolgame parse message

    hello i have a problem with otclient after compiling the latest pop sources such errors in the console http://snap.ashampoo.com/uploads/2016-10-30/jvnGDIrr.png is there anyone who could help me solve this or walker to guide the cause of these errors next error http://snap.ashampoo.com/9irMFT4Y
  3. Kvn007

    How fix packet problem?

    How :o
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