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saga

  1. GhostWD

    C++ How to make monster attack only player with storage

    Hi there, I've got problem to solve, idk how to refere to attacker at isTarget method in monster.cpp bool Monster::isTarget(Creature* creature) { if(creature->isSagaMonster()){ return (!creature->isRemoved() && creature->isAttackable() && (creature->isSagaMonster() &&...
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