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Hey boys and girls, all good?
I'm trying to create a custom spell for my server, it's a simple "arrow shower" (it shoots 2 bonus arrows on 2 different creatures that are near the main target, 1 sqm away max).
The script is written as follows:
function onCastSpell(cid, var)
local formula...
I'm working with metatables and I need help, I have a table inside this metatable and I wanted to insert values into them and return this table, but when I create the metatable these values are 0
function Teste(cid)
local player = Player(cid)
if not player then
return
end
local t...
Can someone with higher Lua level tell me how to write the 3 examples below on a table or best way to beautifying it
if (player:getItemCount(2672) >= 1) and (player:getItemCount(2671) >= 1) and (player:getItemCount(2670) >= 1) and (player:getItemCount(2669) >= 1) and (player:getItemCount(2668)...
Ok so this might seem like a super noobie question, but I am stuck, and I can't seem to find the technique or the method I'm trying to use anywhere out there on stackexchange or reddit or anything... So first the code.
CustomSkills =
{
["Mining"] = {rate = 1, level = 1, tries = 0, maxLevel...
Hi, when my server startup i get some errors when optimizing tables, after some attemps it ends with a "failure", but i dont see any problem ingame, someone know how to fix that? and what happen if i start server with startupDatabaseOptimization = false? whats the difference?
hello
Hello, I wrote that script and now want to extend it, but i need to create so much tables etc for that. So there is someone who have idea how to optimize that?
local chance1 = 1
local chance2 = 5
local chancerare = 20
local itemstodestroy = {25522, 2494, 25523}
local mats = {5887, 5888}
local...