• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

weapons

  1. MrUnFantastic

    How to change weapon level?

    So, as the title states, I am trying to figure out how to change a weapon's level. I wanted to lower the level requirement for a snakebite rod. However, after chaging it from 7 to 5: <wand id="2182" level="7" mana="2" min="8" max="18" type="earth"> <!-- Snakebit Rod --> <vocation...
  2. M

    TFS 1.X+ Change weapons' basic attack to manual by pressing a Hotkey

    Hey otland friends, could someone help me with something. Would that be possible? Here's the thing, I wanted to change the basic attack on my server so that it is not automatic but manual. For example, a wand you target the creature and it is giving the hits automatically every turn, however I...
  3. Mateus Robeerto

    Spell not attacking

    my ot is TFS 1.2 7.92, it's not attacking any, it's giving an error follow script local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 42) function onGetFormulaValues(cid, level, maglevel)...
  4. wafuboe

    Lua vocations weapons bonus damage tfs 1.4.2

    Hello, Im requesting sorting of a passive for custom vocations using their weapons. Ex. Berserker and promoted Voc., while equipped a 2h weapon their damage increase 10% (on hit) Ex Spearman and promoted Voc, while equipped a Spear, chance 5% to cause bleeding 10 ticks for the amount...
  5. Alkenyx

    TFS 1.3: How to implement..

    Hello Folks. I think about implementing Umbrals Weapons in my TFS 1.3 Server with an self-made map. Your ideas are welcome here. :)
  6. El Man

    Damage weapons error

    Damage does not hit properly in spells , weapons How to fix this problem .?
  7. EarthMother

    First Cusom Outfit, (frankenspriting) + Handgun=Berreta. "Give it a rating from 1-10.

    Hello! I have created and implemented my own sprites and outfit today. Please give it a rating from 1-10 (The outfit is also animated N,E,S,W) "ANY QUESTIONS? feel free to contact me." Edit: I have too add, the outfit is an frankensprite and if you haven't heard that term I'll explain it to...
  8. M

    Weapon casting exori

    I want to make a sword that has the chance that, instead of making the normal attack, make an area attack, like an "exori". So I made the script, and put as area, the same as the spell (AREA_SQUARE1X1), but it gives an error (LuaScriptInterface :: luaCombatSetArea (). Area not found), so I...
  9. S

    Lua Improve Exercise Weapons

    Hi, I want to know how to improve the effectiveness of exercise weapons so that they deliver more percentage of skill when using. Also, I would like to know if you can do infinites? Thanks in advance I leave the code local skills = { [32384] = {id=SKILL_SWORD,voc=4}, -- KNIGHT...
  10. miguelshta

    TFS 0.X TFS 0.4 ancient version Exori weapon type dmg

    hello i want to add the weapon type damage like newers version to some spells example: if i wear a fire axe and i use exori spells it will hit pysical dmg + the fire dmg of the axe here is my berser.lua code local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE...
  11. C

    Weapons with advantage vs some monsters

    TFS 1.3.10 Hello, is there a chance that a weapon has increased damage against some monsters? example an rl weapon: <item id="7402" article="a" name="dragon slayer"> <attribute key="weight" value="8200" /> <attribute key="defense" value="28" /> <attribute key="attack"...
  12. falls13

    help with this script

    I would like to fill the mana of the player who is using the weapon that is with this script. but it is filling that of the target. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)...
  13. Discovery

    Action [TFS 1.2] Exercise Weapons

    Hello guys, this is the first version of the new exercise weapons script! Feel free to help to make suggestions :) If you no have this new sprites, use another.. no have difference (like wooden dummy) Create the file exercise_training.lua local skills = { [26397] =...
  14. Paulix

    TFS 0.4.3777 /reload not working

    My /reload weapons is not working because it is not coded on sources case RELOAD_WEAPONS: { //TODO std::clog << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl; done = true; break; } looks like the devs hasn't...
  15. freaked1

    C++ TFS 1.2 life/mana leech + crithit chance/damage on weapons

    Hello! I would really like help with getting life/mana leech and crithitchance + damage on weapons. Using this release: Releases · otland/forgottenserver · GitHub I have tried for a while now but can't get it working, if someone would be able to help me out it would be very appreciated. I could...
  16. Lay

    [TFS 1.3] (Weapons) Bleeding: ignore race(undead etc) or ignore monsters.

    Hey, ye its me again. I made something like this: local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1) combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0) local...
Back
Top