kamilcioo
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- Jul 25, 2008
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Hello, I would like to present new 12.30 server I'm currently developing.
Few videos of bosses:
Few notes:
What do you guys think of ascalon's teleport system? I already made something similiar but I don't know if I should add it.
System - you unlock the teleport by standing on specific tile on the area. After unlocking you can teleport there from town and vice versa with cd.
I would like to invite you all for the discussion. Please share an idea if you have one.
Few videos of bosses:
Few notes:
- all bosses will have ~20h cd
- could be done by max 1/2/3/4/etc players
- many tasks
- many chests/hidden chests/books/etc on spawn to find
- few mysteries so far (will be more)
- world tasks, for example building the bride to the new area
- custom dungeon system. For example in castle dungeon there is a random spawn of chests (few different ones with different rewards)
- all bosses will have "useable drop". It means even low level ones will drop mounts/outfits.
- custom bonus system (depending on amount of obtained mounts/outfits, for example extra 2mp regen for ms/ed every 4 mounts).
- custom items (with mana/life leech, critical chance)
What do you guys think of ascalon's teleport system? I already made something similiar but I don't know if I should add it.
System - you unlock the teleport by standing on specific tile on the area. After unlocking you can teleport there from town and vice versa with cd.
I would like to invite you all for the discussion. Please share an idea if you have one.
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