very nice work bro
but i have antiafk system so ill continue usin monks
So this gives all skills at once? I think you should add a check to get the player weapon and trains only that then
Thx, and you can still incorporate an anti-afk system into the script.
Why bother when it trains them all?
And what fun is a server where one player is top level on highscores for sword, axe, club, shielding, and fist?
its does not give u skill levels, it gives you skill tries based on your skill rate it multiplies the current skill rate to your the number of tries given in this case it is 1.
Its obvious that most of you know nothing about coding or the skill ratio of a player, every vocation has its own setting for which skills level quicker
To everyone else, hope you use it on your server, if not o well.
<vocation id="4" name="Knight" description="a knight">
<formula meleeDamage="1.5" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.4"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
1.1, 1.1, 1.1, 1.1, 1.4PHP:<vocation id="4" name="Knight" description="a knight"> <formula meleeDamage="1.5" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.1"/> <skill id="1" multiplier="1.1"/> <skill id="2" multiplier="1.1"/> <skill id="3" multiplier="1.1"/> <skill id="4" multiplier="1.4"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation>
, 1.1, 1.1. All look the same to me. Lol. Obviously you didn't understand what I meant. One knight will be the top in highscores for fist, sword, axe, and club. Kinda ruins the point of even having 4 different weapon skill types for melee if you ask me eh?
Just made 2 new versions, haven't tested them tho